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TSR 9360 - WGR2 - Free

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’<br />

barrels containing treasure. the bottom half of<br />

each barrel is filled with the treasures he has<br />

collected in his past, while the top halves are<br />

filled with a very cheap wine.<br />

In William’s quarters, the desk has a secret<br />

compartment behind the topmost drawer.<br />

Concealed here are several letters. TWO are<br />

from Serval concerning the induction of new<br />

followers, and contain the names of many followers<br />

of Kelanen. The third letter (found below)<br />

is from an unknown author.<br />

William,<br />

We h a v e a special duty for you to undertake. We have<br />

conhnced a priest ofNerull that it is in our mutual best interestfor<br />

him to, on our beha$ eradicate all those HlhofolloH) Kelanen,<br />

including His %yal Highness, Jeon 11. 3he prince poses us a<br />

dire threat. rf he can ignite the embers ofthe former greatness ...<br />

3his de cannot allod. Do as you must, but Jeon must die.<br />

30 this end SenJal has been ordered to gather ned members, and<br />

quickly, so that a systematic eradication of &hen $folloders can<br />

be undertaken. Have those in your employ aid him in this, as it dill<br />

hasten us todards our goal.<br />

When Jeon shod5 himseg eliminate him. For this de are sending<br />

a g$: the sword Ofthe Dragon. He is to be killed dth this<br />

blade. knowing who and what we are, the blade will not serve us,<br />

but know this: if it is ever used to slay a member of the royal line it<br />

serves, it will be destroyed. Ifsuch a thing should occur, two obstacles<br />

to our greater success would be removed.<br />

For powers glory.<br />

A small shed behind the inn holds spare<br />

beds, blankets and the like. William and Serval<br />

have the only keys to unlock the door. In<br />

the far back of the shed, a secret door is hidden<br />

beneath various pieces of lumber and broken<br />

bed frames. It leads to the place where<br />

William and his mercenaries meet with Serval<br />

and his disciples. This secret meeting place<br />

will be the setting for much of the future<br />

action in this adventure. However, aside from<br />

a half dozen non-magical weapons stored here,<br />

there is little of interest.<br />

The Marketplace<br />

Serval can be found here for most of the day,<br />

along with many other street clerics, plying<br />

the crowd with his voice. He is an imposing<br />

figure in rust-red robes carrying a great<br />

scythe. The few who ask him questions crumble<br />

beneath the power of his voice, and his<br />

claims seem valid and true. If the party decides<br />

to question him, he will talk. Sooner or<br />

later he will ask if they would like to join him.<br />

If they wanted, they soon could be new members<br />

of the Weary traveler’s little family. After<br />

they prove their loyalty, that is.<br />

As a first step, Serval will invite the party to<br />

the Weary traveler after hours to find out<br />

more about them. After talking with them, he<br />

will ask that they perform a task for him.<br />

There are, hanging in the local temple to Kelanen,<br />

several swords that his avatar has supposedly<br />

touched, wielded or blessed. If the<br />

characters bring back any one of these items,<br />

they will be accepted members of the sect. Not<br />

all tests are so rigorous, but the PCs appear to<br />

be especially capable.<br />

If the characters accept, go to the section<br />

titled The Temple.<br />

They can, of course, refuse Serval’s offer<br />

without penalty.<br />

Attacking Serval<br />

If the party attacks Serval, he will flee the<br />

scene at once, while his four disciples hold the<br />

party off. The disciples will not flee no matter<br />

what their losses.<br />

Serval will try to get to one of two places:<br />

The Weary traveler or to the town guard. If<br />

cornered, he will fight with his scythe. Note<br />

that fighting inside the city, especially with<br />

drawn weapons, will attract the town guard.<br />

Serval: Int High; AL CE; AC 2; MV 9; C8; hp<br />

42; #AT 1; Dmg 1-8 or spell; SD surprised only<br />

on a roll of 1; SZ M; ML 14; XP 1,400. Spells:<br />

3/3/3/2. Items: scythe, chain mail + 3.<br />

Disciples (4): Int Ave; AL CE; AC 5 (leather<br />

armor + Dexterity); MV 12; F/C 514; hp 33, 31,<br />

30, 28, 25; #AT 1; Dmg 1-3; SD surprised only<br />

on a roll of 1; SZ M; ML 20; XP 650. Spells: 31<br />

2. Items: leather armor, sickle.<br />

town Guard: Int Ave; AL NG; AC 2; F5; hp<br />

33 each; MV 6; Dmg 1-8; SZ M; ML 12; XP<br />

175. Items: plate mail, shield, long sword,<br />

whistle to alert other guards.<br />

The Temple<br />

The characters find that the entrances to the<br />

temple and the doors into the worship room<br />

are guarded at all times by two sentries.<br />

56

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