TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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’<br />
barrels containing treasure. the bottom half of<br />
each barrel is filled with the treasures he has<br />
collected in his past, while the top halves are<br />
filled with a very cheap wine.<br />
In William’s quarters, the desk has a secret<br />
compartment behind the topmost drawer.<br />
Concealed here are several letters. TWO are<br />
from Serval concerning the induction of new<br />
followers, and contain the names of many followers<br />
of Kelanen. The third letter (found below)<br />
is from an unknown author.<br />
William,<br />
We h a v e a special duty for you to undertake. We have<br />
conhnced a priest ofNerull that it is in our mutual best interestfor<br />
him to, on our beha$ eradicate all those HlhofolloH) Kelanen,<br />
including His %yal Highness, Jeon 11. 3he prince poses us a<br />
dire threat. rf he can ignite the embers ofthe former greatness ...<br />
3his de cannot allod. Do as you must, but Jeon must die.<br />
30 this end SenJal has been ordered to gather ned members, and<br />
quickly, so that a systematic eradication of &hen $folloders can<br />
be undertaken. Have those in your employ aid him in this, as it dill<br />
hasten us todards our goal.<br />
When Jeon shod5 himseg eliminate him. For this de are sending<br />
a g$: the sword Ofthe Dragon. He is to be killed dth this<br />
blade. knowing who and what we are, the blade will not serve us,<br />
but know this: if it is ever used to slay a member of the royal line it<br />
serves, it will be destroyed. Ifsuch a thing should occur, two obstacles<br />
to our greater success would be removed.<br />
For powers glory.<br />
A small shed behind the inn holds spare<br />
beds, blankets and the like. William and Serval<br />
have the only keys to unlock the door. In<br />
the far back of the shed, a secret door is hidden<br />
beneath various pieces of lumber and broken<br />
bed frames. It leads to the place where<br />
William and his mercenaries meet with Serval<br />
and his disciples. This secret meeting place<br />
will be the setting for much of the future<br />
action in this adventure. However, aside from<br />
a half dozen non-magical weapons stored here,<br />
there is little of interest.<br />
The Marketplace<br />
Serval can be found here for most of the day,<br />
along with many other street clerics, plying<br />
the crowd with his voice. He is an imposing<br />
figure in rust-red robes carrying a great<br />
scythe. The few who ask him questions crumble<br />
beneath the power of his voice, and his<br />
claims seem valid and true. If the party decides<br />
to question him, he will talk. Sooner or<br />
later he will ask if they would like to join him.<br />
If they wanted, they soon could be new members<br />
of the Weary traveler’s little family. After<br />
they prove their loyalty, that is.<br />
As a first step, Serval will invite the party to<br />
the Weary traveler after hours to find out<br />
more about them. After talking with them, he<br />
will ask that they perform a task for him.<br />
There are, hanging in the local temple to Kelanen,<br />
several swords that his avatar has supposedly<br />
touched, wielded or blessed. If the<br />
characters bring back any one of these items,<br />
they will be accepted members of the sect. Not<br />
all tests are so rigorous, but the PCs appear to<br />
be especially capable.<br />
If the characters accept, go to the section<br />
titled The Temple.<br />
They can, of course, refuse Serval’s offer<br />
without penalty.<br />
Attacking Serval<br />
If the party attacks Serval, he will flee the<br />
scene at once, while his four disciples hold the<br />
party off. The disciples will not flee no matter<br />
what their losses.<br />
Serval will try to get to one of two places:<br />
The Weary traveler or to the town guard. If<br />
cornered, he will fight with his scythe. Note<br />
that fighting inside the city, especially with<br />
drawn weapons, will attract the town guard.<br />
Serval: Int High; AL CE; AC 2; MV 9; C8; hp<br />
42; #AT 1; Dmg 1-8 or spell; SD surprised only<br />
on a roll of 1; SZ M; ML 14; XP 1,400. Spells:<br />
3/3/3/2. Items: scythe, chain mail + 3.<br />
Disciples (4): Int Ave; AL CE; AC 5 (leather<br />
armor + Dexterity); MV 12; F/C 514; hp 33, 31,<br />
30, 28, 25; #AT 1; Dmg 1-3; SD surprised only<br />
on a roll of 1; SZ M; ML 20; XP 650. Spells: 31<br />
2. Items: leather armor, sickle.<br />
town Guard: Int Ave; AL NG; AC 2; F5; hp<br />
33 each; MV 6; Dmg 1-8; SZ M; ML 12; XP<br />
175. Items: plate mail, shield, long sword,<br />
whistle to alert other guards.<br />
The Temple<br />
The characters find that the entrances to the<br />
temple and the doors into the worship room<br />
are guarded at all times by two sentries.<br />
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