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TSR 9360 - WGR2 - Free

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The Jungle<br />

The land in this area is filled with strange<br />

foliage. Most of the trees reach one hundred to<br />

one hundred fifty feet in height. Their broad<br />

leaves range in size from that of a man’s palm<br />

to large enough to wrap around a man. One<br />

tree of this region has spikes along its trunk<br />

pointing upward, as if trying to protect the<br />

sweet fruit found in its high branches. Yet another<br />

collects moonlight, giving off a pale glow<br />

that dimly illuminates an area ten feet in diameter<br />

out from branches’ ends.<br />

Among the smaller foliage, giant mushrooms<br />

half the size of a man can be found.<br />

Also, a small bush reaching the height of a<br />

man’s knees will be seen that gives off a very<br />

pale light at night.<br />

Random Encounters: Random encounters<br />

will occur on a roll of 1-3 on a d10, with rolls<br />

occurring in the morning, mid-afternoon, and<br />

late evening. If an encounter is rolled, consult<br />

the table and the encounter description.<br />

Random Encounter table<br />

ld20<br />

1<br />

2-3<br />

4-8<br />

9-1 1<br />

12-13<br />

14<br />

15-18<br />

19-20<br />

Encounter<br />

Couatl (Antrasz)<br />

Giant Constrictor Snake<br />

Malabur (local tribesman)<br />

Poisonous Snake<br />

Den Entrance<br />

Wandering Survivor<br />

Yuan-ti Halfbreeds<br />

Yuan-ti Abomination (sunbathing)<br />

Couatl: The couatl will appear as a bird<br />

with an injured wing. If the party makes an<br />

effort to try to help it, or discuss how to help it,<br />

it will slowly change into the form of a man. It<br />

will introduce itself as Antrasz and will enjoy<br />

the party’s company, talking as long as the<br />

party desires. The only useful information it<br />

can offer is rumors of “snake-men”. If attacked,<br />

the couatl will assume its natural form<br />

and flee. If the characters kill this creature,<br />

and mention this fact to the natives, they will<br />

be attacked. If the characters know of the<br />

yuan-ti, they may be able to persuade the<br />

couatl to aid them.<br />

Couatl (Antrasz): Int Genius; AL LG; AC 5;<br />

MV 6 F1 18 (A); HD 9; hp 52; #AT 2; THACO 11;<br />

Dmg 1-3 + plus poison/2-8 (constriction); SA<br />

spells use, detect good/evil, detect magic, invisibility,<br />

ESPat will; SZ L; ML 13; XP 6,000.<br />

Casts clerical spells at 7th level: 3/3/2/1.<br />

Giant Constrictor Snake: This snake will<br />

drop from the trees upon a random character<br />

and try to crush him. The yuan-ti use it to<br />

hunt down escaped members of the “herd”.<br />

Giant Snake: Int Animal; AL N; AC 5; MV 9;<br />

HD 6 + 1; hp 29; #AT 2; THACO 15; Dmg ld4<br />

(bite)/2d4 (constriction); SZ L; ML 9; XP 650.<br />

Malabur (local tribesman): Armed only<br />

with two spears and a blow gun, this noble<br />

warrior will hail the party and seek to join<br />

their ranks. He will offer to guide them to the<br />

village and will tell them that they need to talk<br />

to the chieftain about the disappearance of the<br />

settlers.<br />

He will reveal that he was the one chosen to<br />

be the “talker” for the two groups and has<br />

spent the last two months with them. They<br />

disappeared when he traveled back to his<br />

home to visit his newborn child.<br />

Malabur will answer any questions about<br />

the jungle as best he can. If the party asks him<br />

about the snake men, he can say that he has<br />

seen brief glimpses of such creatures.<br />

Malabur: Int High; AL NG; AC 6; MV 12; F8;<br />

hp 42; #AT 3/2; THACO 13; Dmg 1-6 or 1-3 +<br />

poison; SZ M; ML 15; XP 2,000, Items: spear,<br />

blowgun and ten poisoned needles (save vs.<br />

paralysis or paralyzed for 6 turns).<br />

Poisonous Snake: This snake, also under<br />

orders from the yuan-ti, will confront the party<br />

for three rounds before it realizes that these<br />

are not escaped slaves. If allowed to flee, it will<br />

alert the yuan-ti to the party’s presence.<br />

Poisonous Snake: Int Animal; AL N; AC 6;<br />

MV 15; HD 2+ 1; hp 11; #AT 1; THACO 19;<br />

Dmg 1 + plus poison; SZ S; ML 8; XP 175.<br />

Den Entrance: The party may choose to<br />

bypass this place. At first glance it seems<br />

nothing more than a creature’s den. On closer<br />

inspection, however, it is obviously an opening<br />

to an underground passage. This passage<br />

leads into the city of the yuan-ti. If the party<br />

follows it, go to encounter 1 of the Undercity.<br />

Wandering Survivor: One of the four living<br />

44<br />

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