TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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The Jungle<br />
The land in this area is filled with strange<br />
foliage. Most of the trees reach one hundred to<br />
one hundred fifty feet in height. Their broad<br />
leaves range in size from that of a man’s palm<br />
to large enough to wrap around a man. One<br />
tree of this region has spikes along its trunk<br />
pointing upward, as if trying to protect the<br />
sweet fruit found in its high branches. Yet another<br />
collects moonlight, giving off a pale glow<br />
that dimly illuminates an area ten feet in diameter<br />
out from branches’ ends.<br />
Among the smaller foliage, giant mushrooms<br />
half the size of a man can be found.<br />
Also, a small bush reaching the height of a<br />
man’s knees will be seen that gives off a very<br />
pale light at night.<br />
Random Encounters: Random encounters<br />
will occur on a roll of 1-3 on a d10, with rolls<br />
occurring in the morning, mid-afternoon, and<br />
late evening. If an encounter is rolled, consult<br />
the table and the encounter description.<br />
Random Encounter table<br />
ld20<br />
1<br />
2-3<br />
4-8<br />
9-1 1<br />
12-13<br />
14<br />
15-18<br />
19-20<br />
Encounter<br />
Couatl (Antrasz)<br />
Giant Constrictor Snake<br />
Malabur (local tribesman)<br />
Poisonous Snake<br />
Den Entrance<br />
Wandering Survivor<br />
Yuan-ti Halfbreeds<br />
Yuan-ti Abomination (sunbathing)<br />
Couatl: The couatl will appear as a bird<br />
with an injured wing. If the party makes an<br />
effort to try to help it, or discuss how to help it,<br />
it will slowly change into the form of a man. It<br />
will introduce itself as Antrasz and will enjoy<br />
the party’s company, talking as long as the<br />
party desires. The only useful information it<br />
can offer is rumors of “snake-men”. If attacked,<br />
the couatl will assume its natural form<br />
and flee. If the characters kill this creature,<br />
and mention this fact to the natives, they will<br />
be attacked. If the characters know of the<br />
yuan-ti, they may be able to persuade the<br />
couatl to aid them.<br />
Couatl (Antrasz): Int Genius; AL LG; AC 5;<br />
MV 6 F1 18 (A); HD 9; hp 52; #AT 2; THACO 11;<br />
Dmg 1-3 + plus poison/2-8 (constriction); SA<br />
spells use, detect good/evil, detect magic, invisibility,<br />
ESPat will; SZ L; ML 13; XP 6,000.<br />
Casts clerical spells at 7th level: 3/3/2/1.<br />
Giant Constrictor Snake: This snake will<br />
drop from the trees upon a random character<br />
and try to crush him. The yuan-ti use it to<br />
hunt down escaped members of the “herd”.<br />
Giant Snake: Int Animal; AL N; AC 5; MV 9;<br />
HD 6 + 1; hp 29; #AT 2; THACO 15; Dmg ld4<br />
(bite)/2d4 (constriction); SZ L; ML 9; XP 650.<br />
Malabur (local tribesman): Armed only<br />
with two spears and a blow gun, this noble<br />
warrior will hail the party and seek to join<br />
their ranks. He will offer to guide them to the<br />
village and will tell them that they need to talk<br />
to the chieftain about the disappearance of the<br />
settlers.<br />
He will reveal that he was the one chosen to<br />
be the “talker” for the two groups and has<br />
spent the last two months with them. They<br />
disappeared when he traveled back to his<br />
home to visit his newborn child.<br />
Malabur will answer any questions about<br />
the jungle as best he can. If the party asks him<br />
about the snake men, he can say that he has<br />
seen brief glimpses of such creatures.<br />
Malabur: Int High; AL NG; AC 6; MV 12; F8;<br />
hp 42; #AT 3/2; THACO 13; Dmg 1-6 or 1-3 +<br />
poison; SZ M; ML 15; XP 2,000, Items: spear,<br />
blowgun and ten poisoned needles (save vs.<br />
paralysis or paralyzed for 6 turns).<br />
Poisonous Snake: This snake, also under<br />
orders from the yuan-ti, will confront the party<br />
for three rounds before it realizes that these<br />
are not escaped slaves. If allowed to flee, it will<br />
alert the yuan-ti to the party’s presence.<br />
Poisonous Snake: Int Animal; AL N; AC 6;<br />
MV 15; HD 2+ 1; hp 11; #AT 1; THACO 19;<br />
Dmg 1 + plus poison; SZ S; ML 8; XP 175.<br />
Den Entrance: The party may choose to<br />
bypass this place. At first glance it seems<br />
nothing more than a creature’s den. On closer<br />
inspection, however, it is obviously an opening<br />
to an underground passage. This passage<br />
leads into the city of the yuan-ti. If the party<br />
follows it, go to encounter 1 of the Undercity.<br />
Wandering Survivor: One of the four living<br />
44<br />
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