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TSR 9360 - WGR2 - Free

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powers are strong, as even the dead can be<br />

brought back to life (even those who have been<br />

reincarnated return to their original form). The<br />

PCs are not told that the side effect of the magic<br />

is total amnesia of the past 24 hours (the<br />

time taken by their quest).<br />

The healing and soothing powers of the Well<br />

lull the PCs to sleep at its edge. Nesfar and<br />

Seeara will take them back to the rock outcropping<br />

overlooking the valley where they<br />

began their quest, leaving them to awaken<br />

and puzzle over their "dreams". The Valley of<br />

the Well then moves randomly to another loca-<br />

tion on Oerth, where the swan and the dragon<br />

wait for others who may also come in search of<br />

the Well of All Heals.<br />

Aftermath<br />

Surviving characters should receive an experience<br />

point award for each encounter they<br />

had along the way. Suggested totals are 200 to<br />

1,000 experience points each per encounter,<br />

depending on ingenuity and cleverness shown<br />

by the players. Those healed by the Well<br />

receive a bonus 1,000 XP.

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