TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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The Helm of Selnor<br />
terrain: Rural<br />
Total Party Levels: 36<br />
Average Party Level: 6th<br />
Adventure XP:<br />
Full*: 22,200<br />
Partial: 16,800<br />
Retreat: 5,400<br />
*The PCs receive Full XP if they defeat Vestra’s charmed<br />
victims without killing them.<br />
Set Up<br />
This adventure may take place around any<br />
small town that the DM chooses, based on the<br />
setting and location of his campaign.<br />
Banditry is on the rise. Recently, travelers in<br />
the area have disappeared and caravans have<br />
been waylaid. Few bodies have been found,<br />
and the raiders have been suspiciously careless<br />
in their looting, sometimes leaving valuable<br />
objects behind after their attacks. Also,<br />
several outlying farmsteads have been raided<br />
by night; large hulking creatures have been<br />
seen and cattle have been stolen.<br />
Recently, the local militia got a break when,<br />
after a drenching rain, large muddy tracks<br />
were found leading from a raided farm. A half<br />
dozen militiamen were sent to investigate, but<br />
they did not return. Unwilling to risk any<br />
more men, the head of the militia, Serjeant<br />
Kpuckett, has hired the PCs to follow their<br />
trail, find the cause of the disappearances, and<br />
put an end to it if possible.<br />
The Helm of Selnor<br />
This helmet can only be used by warriors<br />
with a Charisma greater than 15. It gives its<br />
wearer a + 1 AC bonus and the ability to cast a<br />
special charm spell once per day. When this<br />
power is used, the victim receives a save vs.<br />
spells. Failure means the charm can be broken<br />
only by dispel magic or a limited wish. A<br />
charmed character can be recognized by his<br />
purple eyes, and his personality becomes that<br />
of a northern barbarian (living for battle,<br />
drinking heavily, bragging of past glorious<br />
victories, and generally behaving in an boisterous<br />
manner).<br />
Charmed characters will follow the orders of<br />
the helm wearer without question and with no<br />
thought of their former life. A charmed victim<br />
uses all of his abilities normally, and does not<br />
receive additional saving throws if forced to<br />
act against his or her previous alignment.<br />
The helm is made of sculpted bronze, has a<br />
large amethyst set above the brow, and stag<br />
horns. The gem flashes purple when the<br />
charm is cast. The helm was forged long ago,<br />
before the Rain of Colorless Fire. It was worn<br />
by Selnor, a barbarian chieftain, during raids<br />
on civilized outposts. He used the helm to recruit<br />
new raiders to his cause and to unite the<br />
feuding barbarian leaders. When his raids became<br />
too troublesome, an army was raised to<br />
crush him. He was defeated at the Battle of<br />
tremnos and his barbarian horde was scattered.<br />
The helm was taken as a trophy and<br />
kept unused until the Invoked Devastation,<br />
when it was lost in the Sea of Dust.<br />
NPCs<br />
Vestra: Int Average; AL CN; AC 0 (plate,<br />
Helm of Selnor, Dex 16); MV 12; F9; hp 62;<br />
THACO9or 12; #AT3/2;Dmg ld6+3/1d8+3<br />
(spear +3) or ld10/3d6 (two-handed sword);<br />
SA charm once per day (see above); S 14, D<br />
16, C 13, I 10, W 11, Ch 17. Items: spear +3,<br />
helm of Selnor.<br />
Vestra is 28 years old, 6’ 0” tall, and 290 lbs.<br />
She cuts an imposing figure, looking much<br />
like a Wagnerian valkyrie. Her sheer size belies<br />
her great skill as a warrior, and she has become<br />
quite adept at using her bulk to significant<br />
advantage against less massive foes. She<br />
is brash and bawdy, loving battle, wrestling,<br />
and drinking men under the table.<br />
Vestra is a barbarian princess from the<br />
north. Banished from her clan for refusing to<br />
accept her role as a “weak woman,” she surpassed<br />
her brothers in martial skill and threatened<br />
to take over leadership of the clan. Her<br />
father was finally forced to send her away to<br />
avoid embarrassment. She swore to return one<br />
day and claim the leadership of her clan.<br />
Eight years have passed. Since then, she has<br />
met a young illusionist named Cudis, with<br />
whom she embarked on a daring adventure<br />
into the Sea of Dust. Together, they discovered<br />
the ruins of an ancient castle and uncovered<br />
the helm of Selnor. Upon returning to more<br />
hospitable lands, Vestra discovered how to use<br />
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