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TSR 9360 - WGR2 - Free

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The Helm of Selnor<br />

terrain: Rural<br />

Total Party Levels: 36<br />

Average Party Level: 6th<br />

Adventure XP:<br />

Full*: 22,200<br />

Partial: 16,800<br />

Retreat: 5,400<br />

*The PCs receive Full XP if they defeat Vestra’s charmed<br />

victims without killing them.<br />

Set Up<br />

This adventure may take place around any<br />

small town that the DM chooses, based on the<br />

setting and location of his campaign.<br />

Banditry is on the rise. Recently, travelers in<br />

the area have disappeared and caravans have<br />

been waylaid. Few bodies have been found,<br />

and the raiders have been suspiciously careless<br />

in their looting, sometimes leaving valuable<br />

objects behind after their attacks. Also,<br />

several outlying farmsteads have been raided<br />

by night; large hulking creatures have been<br />

seen and cattle have been stolen.<br />

Recently, the local militia got a break when,<br />

after a drenching rain, large muddy tracks<br />

were found leading from a raided farm. A half<br />

dozen militiamen were sent to investigate, but<br />

they did not return. Unwilling to risk any<br />

more men, the head of the militia, Serjeant<br />

Kpuckett, has hired the PCs to follow their<br />

trail, find the cause of the disappearances, and<br />

put an end to it if possible.<br />

The Helm of Selnor<br />

This helmet can only be used by warriors<br />

with a Charisma greater than 15. It gives its<br />

wearer a + 1 AC bonus and the ability to cast a<br />

special charm spell once per day. When this<br />

power is used, the victim receives a save vs.<br />

spells. Failure means the charm can be broken<br />

only by dispel magic or a limited wish. A<br />

charmed character can be recognized by his<br />

purple eyes, and his personality becomes that<br />

of a northern barbarian (living for battle,<br />

drinking heavily, bragging of past glorious<br />

victories, and generally behaving in an boisterous<br />

manner).<br />

Charmed characters will follow the orders of<br />

the helm wearer without question and with no<br />

thought of their former life. A charmed victim<br />

uses all of his abilities normally, and does not<br />

receive additional saving throws if forced to<br />

act against his or her previous alignment.<br />

The helm is made of sculpted bronze, has a<br />

large amethyst set above the brow, and stag<br />

horns. The gem flashes purple when the<br />

charm is cast. The helm was forged long ago,<br />

before the Rain of Colorless Fire. It was worn<br />

by Selnor, a barbarian chieftain, during raids<br />

on civilized outposts. He used the helm to recruit<br />

new raiders to his cause and to unite the<br />

feuding barbarian leaders. When his raids became<br />

too troublesome, an army was raised to<br />

crush him. He was defeated at the Battle of<br />

tremnos and his barbarian horde was scattered.<br />

The helm was taken as a trophy and<br />

kept unused until the Invoked Devastation,<br />

when it was lost in the Sea of Dust.<br />

NPCs<br />

Vestra: Int Average; AL CN; AC 0 (plate,<br />

Helm of Selnor, Dex 16); MV 12; F9; hp 62;<br />

THACO9or 12; #AT3/2;Dmg ld6+3/1d8+3<br />

(spear +3) or ld10/3d6 (two-handed sword);<br />

SA charm once per day (see above); S 14, D<br />

16, C 13, I 10, W 11, Ch 17. Items: spear +3,<br />

helm of Selnor.<br />

Vestra is 28 years old, 6’ 0” tall, and 290 lbs.<br />

She cuts an imposing figure, looking much<br />

like a Wagnerian valkyrie. Her sheer size belies<br />

her great skill as a warrior, and she has become<br />

quite adept at using her bulk to significant<br />

advantage against less massive foes. She<br />

is brash and bawdy, loving battle, wrestling,<br />

and drinking men under the table.<br />

Vestra is a barbarian princess from the<br />

north. Banished from her clan for refusing to<br />

accept her role as a “weak woman,” she surpassed<br />

her brothers in martial skill and threatened<br />

to take over leadership of the clan. Her<br />

father was finally forced to send her away to<br />

avoid embarrassment. She swore to return one<br />

day and claim the leadership of her clan.<br />

Eight years have passed. Since then, she has<br />

met a young illusionist named Cudis, with<br />

whom she embarked on a daring adventure<br />

into the Sea of Dust. Together, they discovered<br />

the ruins of an ancient castle and uncovered<br />

the helm of Selnor. Upon returning to more<br />

hospitable lands, Vestra discovered how to use<br />

24

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