TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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pearance of actual flesh, and attack.<br />
Caryatid Columns (2): Int Non; AL N; AC<br />
5; MV 6; HD 5; hp 22; #AT 1; Dmg 2-8; THACO<br />
15; SD saving throws at +4, normal weapons<br />
do half damage, magical weapons do normal<br />
damage, 25% chance of weapon breakage (adjust<br />
for pluses); XP 650.<br />
4. Crypt<br />
The stench of death fills the air and a wave<br />
of nausea moves through you as you gaze<br />
upon a room filled with corpses. Bodies are<br />
piled upon bodies, lying in twisted heaps as<br />
though they were simply thrown on top of<br />
each other with total disregard. Rotting<br />
hunks of flesh still cling to some of the grotesque<br />
forms, while others have been reduced<br />
to nothing but bones. The forms<br />
lying on top of the pile seem to have rusted<br />
weapons still clutched in their hands.<br />
Most of these bodies are the remains of the<br />
workers and craftsmen who built the tomb for<br />
Lord Gregor, and who were subsequently<br />
slaughtered by the lord’s soldiers. Gregor himself<br />
then poisoned his men and threw their<br />
bodies into the crypt as well.<br />
He then cast an animate dead spell from a<br />
scroll, which caused the bones of his soldiers<br />
to become undead skeletons. As soon as the<br />
crypt door has been opened, the skeletons of<br />
the soldiers animate and attack the PCs. It is<br />
up to the DM to determine just how many<br />
skeletons attack the party, depending on the<br />
number of players and the relative levels of the<br />
characters involved.<br />
Skeletons: Int Non; AL N; AC 7; MV 12; HD<br />
1; hp 7 each; #AT 1; THACO 19; Dmg 1-6; SD<br />
immune to sleep, charm, fear, and hold spells,<br />
edged and piercing weapons do half damage,<br />
holy water inflicts 2-8 damage.<br />
5. Lord Gregor’s Quarters<br />
The walls of this room are covered with the<br />
tattered remains of what once must have<br />
been very beautiful and elaborate tapestries.<br />
All that can be made out now is a recurring<br />
image of a beautiful woman with long, flow-<br />
ing black hair and delicate features. There is<br />
also a small bust of the woman’s head and<br />
shoulders standing on a pedestal in one corner.<br />
In all of these works, the artists seem to<br />
have infused her with a sense of regret and<br />
melancholy.<br />
At the north end of the room, there is a<br />
large bed that appears to have a human<br />
figure still lying in it. A chest lies at the foot<br />
of the bed, and small bedside tables sit on<br />
either side of the head of the bed. Alongside<br />
the west wall, there is a dressing table and a<br />
chair.<br />
The figure lying in the bed is a lifelike wooden<br />
statue of Lady Karyne that has been carved<br />
in the same likeness as the female statue in<br />
the chapel described above. Its only function is<br />
to serve as further evidence of Lord Gregor’s<br />
obsession with his wife.<br />
The chest is made of oak, bound with iron<br />
bands. It is fastened shut by a padlock that has<br />
Lord Gregor’s coat-of-arms engraved upon it. A<br />
successful attempt to find traps reveals that the<br />
chest is rigged to throw a cloud of dust of choking<br />
and sneezing into the air if opened incorrectly.<br />
This trap is so sensitive that all attempts<br />
to remove traps are made at - 5 % . Failure to<br />
remove the trap automatically triggers it. All<br />
characters within 10’ of the chest will be affected<br />
and must immediately make a saving throw<br />
vs. poison. Those who fail choke to death at<br />
once, while those who succeed will be unable to<br />
function for 5d4 rounds, due to the sneezing<br />
and choking the dust induces. The chest is full<br />
of coins of all types, including 100 gp, 110 ep,<br />
225 sp, and 400 cp. With the coins are 2d4 assorted<br />
pieces of gold and silver jewelry: bracelets,<br />
rings, and tiaras. These range in value<br />
from 25 to 100 gp each (ld4 X 25). None of the<br />
jewelry is magical.<br />
Each of the two bedside tables has a small<br />
drawer. In the drawer of table to the left of the<br />
bed (the same side that the wooden figure is<br />
lying on) lies the ivory handle of a hair brush<br />
(the bristles have long since rotted away), a<br />
small silver mirror, an empty glass vial, and a<br />
pearl necklace worth 600 gold pieces. The<br />
drawer of the table to the right contains a gold<br />
locket worth 25 gold pieces, in which there is a<br />
tiny portrait of Lady Karyne, a bejeweled hair<br />
’<br />
21