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TSR 9360 - WGR2 - Free

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pearance of actual flesh, and attack.<br />

Caryatid Columns (2): Int Non; AL N; AC<br />

5; MV 6; HD 5; hp 22; #AT 1; Dmg 2-8; THACO<br />

15; SD saving throws at +4, normal weapons<br />

do half damage, magical weapons do normal<br />

damage, 25% chance of weapon breakage (adjust<br />

for pluses); XP 650.<br />

4. Crypt<br />

The stench of death fills the air and a wave<br />

of nausea moves through you as you gaze<br />

upon a room filled with corpses. Bodies are<br />

piled upon bodies, lying in twisted heaps as<br />

though they were simply thrown on top of<br />

each other with total disregard. Rotting<br />

hunks of flesh still cling to some of the grotesque<br />

forms, while others have been reduced<br />

to nothing but bones. The forms<br />

lying on top of the pile seem to have rusted<br />

weapons still clutched in their hands.<br />

Most of these bodies are the remains of the<br />

workers and craftsmen who built the tomb for<br />

Lord Gregor, and who were subsequently<br />

slaughtered by the lord’s soldiers. Gregor himself<br />

then poisoned his men and threw their<br />

bodies into the crypt as well.<br />

He then cast an animate dead spell from a<br />

scroll, which caused the bones of his soldiers<br />

to become undead skeletons. As soon as the<br />

crypt door has been opened, the skeletons of<br />

the soldiers animate and attack the PCs. It is<br />

up to the DM to determine just how many<br />

skeletons attack the party, depending on the<br />

number of players and the relative levels of the<br />

characters involved.<br />

Skeletons: Int Non; AL N; AC 7; MV 12; HD<br />

1; hp 7 each; #AT 1; THACO 19; Dmg 1-6; SD<br />

immune to sleep, charm, fear, and hold spells,<br />

edged and piercing weapons do half damage,<br />

holy water inflicts 2-8 damage.<br />

5. Lord Gregor’s Quarters<br />

The walls of this room are covered with the<br />

tattered remains of what once must have<br />

been very beautiful and elaborate tapestries.<br />

All that can be made out now is a recurring<br />

image of a beautiful woman with long, flow-<br />

ing black hair and delicate features. There is<br />

also a small bust of the woman’s head and<br />

shoulders standing on a pedestal in one corner.<br />

In all of these works, the artists seem to<br />

have infused her with a sense of regret and<br />

melancholy.<br />

At the north end of the room, there is a<br />

large bed that appears to have a human<br />

figure still lying in it. A chest lies at the foot<br />

of the bed, and small bedside tables sit on<br />

either side of the head of the bed. Alongside<br />

the west wall, there is a dressing table and a<br />

chair.<br />

The figure lying in the bed is a lifelike wooden<br />

statue of Lady Karyne that has been carved<br />

in the same likeness as the female statue in<br />

the chapel described above. Its only function is<br />

to serve as further evidence of Lord Gregor’s<br />

obsession with his wife.<br />

The chest is made of oak, bound with iron<br />

bands. It is fastened shut by a padlock that has<br />

Lord Gregor’s coat-of-arms engraved upon it. A<br />

successful attempt to find traps reveals that the<br />

chest is rigged to throw a cloud of dust of choking<br />

and sneezing into the air if opened incorrectly.<br />

This trap is so sensitive that all attempts<br />

to remove traps are made at - 5 % . Failure to<br />

remove the trap automatically triggers it. All<br />

characters within 10’ of the chest will be affected<br />

and must immediately make a saving throw<br />

vs. poison. Those who fail choke to death at<br />

once, while those who succeed will be unable to<br />

function for 5d4 rounds, due to the sneezing<br />

and choking the dust induces. The chest is full<br />

of coins of all types, including 100 gp, 110 ep,<br />

225 sp, and 400 cp. With the coins are 2d4 assorted<br />

pieces of gold and silver jewelry: bracelets,<br />

rings, and tiaras. These range in value<br />

from 25 to 100 gp each (ld4 X 25). None of the<br />

jewelry is magical.<br />

Each of the two bedside tables has a small<br />

drawer. In the drawer of table to the left of the<br />

bed (the same side that the wooden figure is<br />

lying on) lies the ivory handle of a hair brush<br />

(the bristles have long since rotted away), a<br />

small silver mirror, an empty glass vial, and a<br />

pearl necklace worth 600 gold pieces. The<br />

drawer of the table to the right contains a gold<br />

locket worth 25 gold pieces, in which there is a<br />

tiny portrait of Lady Karyne, a bejeweled hair<br />

’<br />

21

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