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TSR 9360 - WGR2 - Free

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double bed dominates the room, covered with<br />

silk sheets that are now sweat-stained and<br />

wholly ruined. A wooden keg lies somewhat<br />

askew in one corner, and theamount of ale on<br />

the floor and in the air clearly indicates how<br />

the chieftain has been spending his free time.<br />

In addition to the plundered keg, there are<br />

several other looted items lying around, such<br />

as an ornate teak box that has had the orc’s<br />

initials cut into its lid, three gold pieces, and<br />

an ivory doll. Strangely enough, the doll is the<br />

only item in the room that is undamaged.<br />

If the PCs somehow managed to avoid the<br />

orcs outside, the chieftain will be found passed<br />

out on his bed, an empty tankard still clutched<br />

in his left hand. Should he wake up or be<br />

awakened by the PCs, they easily notice that<br />

his eyes are purple.<br />

Rauf Bagrog (orc chieftain): Int Ave; AL<br />

NE; AC 5; MV 9; HD 1; hp 8; #AT 1; Dmg 1-4<br />

(tankard, first attack, breaks upon use) 2-8<br />

(punch); THACO 19; SZ M; ML 13; XP 65.<br />

6. Lookout<br />

A crude set of spiral stairs leads upwards to<br />

the blind that the bandits use as a lookout.<br />

The blind consists of a wooden bench, and an<br />

illusion spell that makes it look like a large<br />

boulder from the outside.<br />

If the party was not ambushed, there will be<br />

two of Vestra’s men-at-arms here. If the party<br />

was ambushed, the blind will be empty.<br />

Vestra’s men-at-arms (2): Int Ave; AL CN;<br />

AC 4 (chain +shield); MV 9; F3; hp 25; THACO<br />

18; #AT 1; Dmg ld6/ld8 (short sword); ML<br />

special; XP special.<br />

7. Mess Hall<br />

A wooden chandelier holding a cluster of<br />

torches hangs by a rope and pulley from the<br />

ceiling of the mess hall. Four long tables with<br />

benches on either side run the length of the<br />

room, and each is covered with dented crockery,<br />

chipped dishes and cracked mugs. At any<br />

given time, there will be at least five of Vestra’s<br />

men here, drinking, making noise, and acting<br />

barbaric.<br />

If there was no ambush, or if the PCs have<br />

escaped, Ralpheo will be here, sitting alone at<br />

the end of one of the tables, quietly drinking<br />

by himself and examining whatever trinkets<br />

he has lifted recently.

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