TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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double bed dominates the room, covered with<br />
silk sheets that are now sweat-stained and<br />
wholly ruined. A wooden keg lies somewhat<br />
askew in one corner, and theamount of ale on<br />
the floor and in the air clearly indicates how<br />
the chieftain has been spending his free time.<br />
In addition to the plundered keg, there are<br />
several other looted items lying around, such<br />
as an ornate teak box that has had the orc’s<br />
initials cut into its lid, three gold pieces, and<br />
an ivory doll. Strangely enough, the doll is the<br />
only item in the room that is undamaged.<br />
If the PCs somehow managed to avoid the<br />
orcs outside, the chieftain will be found passed<br />
out on his bed, an empty tankard still clutched<br />
in his left hand. Should he wake up or be<br />
awakened by the PCs, they easily notice that<br />
his eyes are purple.<br />
Rauf Bagrog (orc chieftain): Int Ave; AL<br />
NE; AC 5; MV 9; HD 1; hp 8; #AT 1; Dmg 1-4<br />
(tankard, first attack, breaks upon use) 2-8<br />
(punch); THACO 19; SZ M; ML 13; XP 65.<br />
6. Lookout<br />
A crude set of spiral stairs leads upwards to<br />
the blind that the bandits use as a lookout.<br />
The blind consists of a wooden bench, and an<br />
illusion spell that makes it look like a large<br />
boulder from the outside.<br />
If the party was not ambushed, there will be<br />
two of Vestra’s men-at-arms here. If the party<br />
was ambushed, the blind will be empty.<br />
Vestra’s men-at-arms (2): Int Ave; AL CN;<br />
AC 4 (chain +shield); MV 9; F3; hp 25; THACO<br />
18; #AT 1; Dmg ld6/ld8 (short sword); ML<br />
special; XP special.<br />
7. Mess Hall<br />
A wooden chandelier holding a cluster of<br />
torches hangs by a rope and pulley from the<br />
ceiling of the mess hall. Four long tables with<br />
benches on either side run the length of the<br />
room, and each is covered with dented crockery,<br />
chipped dishes and cracked mugs. At any<br />
given time, there will be at least five of Vestra’s<br />
men here, drinking, making noise, and acting<br />
barbaric.<br />
If there was no ambush, or if the PCs have<br />
escaped, Ralpheo will be here, sitting alone at<br />
the end of one of the tables, quietly drinking<br />
by himself and examining whatever trinkets<br />
he has lifted recently.