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TSR 9360 - WGR2 - Free

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3. Native Village<br />

A few dozen wooden huts, raised about a<br />

foot from ground level, fill this small clearing.<br />

The people of the tribe eye you carefully<br />

before going on about their business. This<br />

seeming unconcern could be explained by<br />

the fact that every person of the tribe, down<br />

to the youngest of children, carries at least a<br />

dagger.<br />

While these people seem unconcerned<br />

with your arrival, they announce, through<br />

body language, that you are not to approach<br />

them.<br />

If the party is not in the company of Malabur,<br />

he will now present himself to them as<br />

the translator for the settlers and his tribe.<br />

As Malabur leads you deeper into the village,<br />

you begin to see that the village huts<br />

form three concentric rings around a central<br />

clearing. Just before you reach the area<br />

within the final ring of huts, a group of six<br />

men, armed with spears and blow guns,<br />

quickly arrive. They speak with Malabur in<br />

a completely foreign language, sharply at<br />

first, then in what is obviously a questioning<br />

manner, the entire time gesturing at you<br />

with their spears.<br />

Any character in the party bearing one of<br />

the “strange swords” will be pointed at. The<br />

speaker will be obviously enraged and perhaps<br />

frightened. His words will draw a large crowd,<br />

including more hunters, who will surround<br />

the party. (You should try to give no clue as to<br />

why the character is receiving this man’s anger<br />

so as to heighten the party’s fear.) If this<br />

occurs the party will be “escorted” to the<br />

chieftain in the longhouse. Otherwise, the<br />

hunters will listen to Malabur and wave him<br />

on towards the longhouse. Either way, proceed<br />

with the adventure.<br />

You enter the clearing to discover that the<br />

huts surround a longhouse. A large man,<br />

speaks after both are done, and both parties<br />

leave. After this, he takes notice of your<br />

presence and begins to direct questions to<br />

Malabur. Malabur will answer smoothly, and<br />

you can see the king beginning to relax.<br />

If the party carried one of the swords here,<br />

one of the hunters will now come forth and<br />

shout at the king. The king will look at the<br />

accused member and begin shouting at Malabur.<br />

Malabur will translate that they carry a<br />

demon sword and must immediately surrender<br />

it. The party will have to talk fast (through<br />

Malabur) to win the king’s trust.<br />

If they patch things up, the king will tell<br />

them that forest demons killed the settlers.<br />

The settlers had been warned but had scoffed<br />

at the existence of the demons. The king does<br />

not know where these demons live. If asked to<br />

tell of them, he will describe them as man-like<br />

in form, but with some snake-like features:<br />

arms replaced by snakes, the head of a snake,<br />

a tail in place of legs, etc.<br />

Unless the party blunders badly, they will be<br />

able to use the village as a base for their explorations.<br />

When they are done learning about<br />

the jungle setting, let them find an access tunnel<br />

to the Undercity of the yuan-ti.<br />

Undercity: Level 1<br />

1. Access tunnels<br />

Any access tunnel through which the party<br />

comes will be guarded by a single yuan-ti<br />

pureblood, armed with a long sword, about<br />

hundred feet from room 1. The first time the<br />

party enters, the guard will automatically be<br />

surprised.<br />

Yuan-ti pureblood: Int Genius; AL CE; AC<br />

4; MV 12; HD 6; hp 30; #AT 2; THACO 15;<br />

Dmg 1-8; SA Spell ability; MR 20%; SZ M; ML<br />

14; XP 1,400. This pureblood speaks the native<br />

language. Once per day he can use cause<br />

fear, darkness 15’rad., snake charm, sticks to<br />

snakes, neutralize poison, suggestion, and<br />

polymorph others.<br />

Room 1<br />

If the party is approaching from east (only),<br />

an arch provides the entrance to the room.<br />

The east room has a ramp down to the second<br />

level (the main floor). It is otherwise identical

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