TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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3. Native Village<br />
A few dozen wooden huts, raised about a<br />
foot from ground level, fill this small clearing.<br />
The people of the tribe eye you carefully<br />
before going on about their business. This<br />
seeming unconcern could be explained by<br />
the fact that every person of the tribe, down<br />
to the youngest of children, carries at least a<br />
dagger.<br />
While these people seem unconcerned<br />
with your arrival, they announce, through<br />
body language, that you are not to approach<br />
them.<br />
If the party is not in the company of Malabur,<br />
he will now present himself to them as<br />
the translator for the settlers and his tribe.<br />
As Malabur leads you deeper into the village,<br />
you begin to see that the village huts<br />
form three concentric rings around a central<br />
clearing. Just before you reach the area<br />
within the final ring of huts, a group of six<br />
men, armed with spears and blow guns,<br />
quickly arrive. They speak with Malabur in<br />
a completely foreign language, sharply at<br />
first, then in what is obviously a questioning<br />
manner, the entire time gesturing at you<br />
with their spears.<br />
Any character in the party bearing one of<br />
the “strange swords” will be pointed at. The<br />
speaker will be obviously enraged and perhaps<br />
frightened. His words will draw a large crowd,<br />
including more hunters, who will surround<br />
the party. (You should try to give no clue as to<br />
why the character is receiving this man’s anger<br />
so as to heighten the party’s fear.) If this<br />
occurs the party will be “escorted” to the<br />
chieftain in the longhouse. Otherwise, the<br />
hunters will listen to Malabur and wave him<br />
on towards the longhouse. Either way, proceed<br />
with the adventure.<br />
You enter the clearing to discover that the<br />
huts surround a longhouse. A large man,<br />
speaks after both are done, and both parties<br />
leave. After this, he takes notice of your<br />
presence and begins to direct questions to<br />
Malabur. Malabur will answer smoothly, and<br />
you can see the king beginning to relax.<br />
If the party carried one of the swords here,<br />
one of the hunters will now come forth and<br />
shout at the king. The king will look at the<br />
accused member and begin shouting at Malabur.<br />
Malabur will translate that they carry a<br />
demon sword and must immediately surrender<br />
it. The party will have to talk fast (through<br />
Malabur) to win the king’s trust.<br />
If they patch things up, the king will tell<br />
them that forest demons killed the settlers.<br />
The settlers had been warned but had scoffed<br />
at the existence of the demons. The king does<br />
not know where these demons live. If asked to<br />
tell of them, he will describe them as man-like<br />
in form, but with some snake-like features:<br />
arms replaced by snakes, the head of a snake,<br />
a tail in place of legs, etc.<br />
Unless the party blunders badly, they will be<br />
able to use the village as a base for their explorations.<br />
When they are done learning about<br />
the jungle setting, let them find an access tunnel<br />
to the Undercity of the yuan-ti.<br />
Undercity: Level 1<br />
1. Access tunnels<br />
Any access tunnel through which the party<br />
comes will be guarded by a single yuan-ti<br />
pureblood, armed with a long sword, about<br />
hundred feet from room 1. The first time the<br />
party enters, the guard will automatically be<br />
surprised.<br />
Yuan-ti pureblood: Int Genius; AL CE; AC<br />
4; MV 12; HD 6; hp 30; #AT 2; THACO 15;<br />
Dmg 1-8; SA Spell ability; MR 20%; SZ M; ML<br />
14; XP 1,400. This pureblood speaks the native<br />
language. Once per day he can use cause<br />
fear, darkness 15’rad., snake charm, sticks to<br />
snakes, neutralize poison, suggestion, and<br />
polymorph others.<br />
Room 1<br />
If the party is approaching from east (only),<br />
an arch provides the entrance to the room.<br />
The east room has a ramp down to the second<br />
level (the main floor). It is otherwise identical