TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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Face of Xenous<br />
Terrain: Any<br />
total Party Levels: 54<br />
Average Party Level: 9th<br />
Adventure XP:<br />
Full: 54,200<br />
Partial: 40,650<br />
Retreat: 13,550<br />
Set Up<br />
* If the party is in possession of the holy<br />
avenger sword, Ansanther, they are on a quest<br />
for her arch enemy, Xenous Zenpor. The trail<br />
has led to leads them to a major city, and ends.<br />
The hated Xenous Zenpor cannot be found on<br />
the Prime Material plane. At last, Ansanther<br />
suggests going to the temple of Zagyg for help.<br />
* “Is you travelers new to these parts?”<br />
rasps an old man called Phlem, who is missing<br />
one ear and most of his teeth. He continues,<br />
“Fer a pocket of silvers I’ze cans tell ya where<br />
there’s some real weird stuff going on if ye<br />
promise to keep it’s quiet-like . . .” (waits for<br />
the coins) “. . . thank ye. There’s this here<br />
place (gives street location) that not the same<br />
number of people go in as come out. Some<br />
don’t come out at all.”<br />
The City<br />
If the characters don’t know where to go and<br />
try an augury or divination, it will say: “Seek<br />
to be amazed”. If the players want their characters<br />
to just walk up and down the streets,<br />
have them pass the temple of Zagyg and describe<br />
it as “amazing”.<br />
Regardless of how the PCs arrive, the first<br />
significant encounter begins with the young<br />
abbot at the House of Zagyg.<br />
Without a doubt this is the most unusual<br />
building you have ever seen. The roof<br />
curves and bends. None of the windowless<br />
walls are straight. The door is tilted far to<br />
the right. And the colors . . . purple, yellow,<br />
red, and pink. As you survey this architectural<br />
motley a smiling young priest stands<br />
proudly by the open front door.<br />
The young priest speaks quickly and with<br />
much enthusiasm. He speaks so quickly that<br />
he never seems to finish a sentence before<br />
starting a new one. He flits from topic to topic<br />
like a mad butterfly.<br />
House of Zagyg, let me take your cloaks,<br />
come in and have a seat, I am Abbot Kormath<br />
Burrsten, at your service, please tell<br />
me who you are and what I can do for you?”<br />
Kormath’s parents were patrons of the arts. As<br />
he grew up, he was much influenced by bards,<br />
who were always about. Not inclined to the<br />
musical, he learned instead to “spin yarns”<br />
and re-tell bardic songs as stories. This, coupled<br />
with a great sense of humor (and a guaranteed<br />
audience once a week), led Kormath to<br />
his present position. He always wears brightly<br />
colored robes and never carries a weapon. He<br />
speaks very quickly and positively bubbles<br />
with enthusiasm.<br />
Abbot Kormath Burrsten (Priest of Zagyg):<br />
Int High; AL CN; AC 10; C5; hp 26; #AT<br />
1; THACO 18; Dmg 1-6; SZ M; ML 12; XP 420;<br />
S 15, D 14, C 14, I 14, W 16, Ch 17. Spells:<br />
cure light wounds ( X 2), detect evil, purify food<br />
& drink, detect magic; augury, detect charm,<br />
know alignment, speak with animals, slow<br />
poison; locate object.<br />
Once the PCs have entered the building, continue.<br />
The small front room of this building is a<br />
brightly painted antechamber and sitting<br />
room. The right hand wall has hooks for<br />
cloaks. An empty weapon rack leans oddly<br />
on the left. The room’s floor is slightly tilted,<br />
and the furniture is made with one set of<br />
legs shorter than the others to compensate.<br />
A single door, slight askew, is on the far<br />
wall.<br />
The abbot is well pleased by the PCs’ visit. He<br />
will ask lots and lots of questions, wanting to<br />
know as much as he can learn: Where are the<br />
PCs from? How did they get their names? Do<br />
they have any brothers or sisters? What is the<br />
most terrible creature they ever faced? (etc.)<br />
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