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TSR 9360 - WGR2 - Free

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Face of Xenous<br />

Terrain: Any<br />

total Party Levels: 54<br />

Average Party Level: 9th<br />

Adventure XP:<br />

Full: 54,200<br />

Partial: 40,650<br />

Retreat: 13,550<br />

Set Up<br />

* If the party is in possession of the holy<br />

avenger sword, Ansanther, they are on a quest<br />

for her arch enemy, Xenous Zenpor. The trail<br />

has led to leads them to a major city, and ends.<br />

The hated Xenous Zenpor cannot be found on<br />

the Prime Material plane. At last, Ansanther<br />

suggests going to the temple of Zagyg for help.<br />

* “Is you travelers new to these parts?”<br />

rasps an old man called Phlem, who is missing<br />

one ear and most of his teeth. He continues,<br />

“Fer a pocket of silvers I’ze cans tell ya where<br />

there’s some real weird stuff going on if ye<br />

promise to keep it’s quiet-like . . .” (waits for<br />

the coins) “. . . thank ye. There’s this here<br />

place (gives street location) that not the same<br />

number of people go in as come out. Some<br />

don’t come out at all.”<br />

The City<br />

If the characters don’t know where to go and<br />

try an augury or divination, it will say: “Seek<br />

to be amazed”. If the players want their characters<br />

to just walk up and down the streets,<br />

have them pass the temple of Zagyg and describe<br />

it as “amazing”.<br />

Regardless of how the PCs arrive, the first<br />

significant encounter begins with the young<br />

abbot at the House of Zagyg.<br />

Without a doubt this is the most unusual<br />

building you have ever seen. The roof<br />

curves and bends. None of the windowless<br />

walls are straight. The door is tilted far to<br />

the right. And the colors . . . purple, yellow,<br />

red, and pink. As you survey this architectural<br />

motley a smiling young priest stands<br />

proudly by the open front door.<br />

The young priest speaks quickly and with<br />

much enthusiasm. He speaks so quickly that<br />

he never seems to finish a sentence before<br />

starting a new one. He flits from topic to topic<br />

like a mad butterfly.<br />

House of Zagyg, let me take your cloaks,<br />

come in and have a seat, I am Abbot Kormath<br />

Burrsten, at your service, please tell<br />

me who you are and what I can do for you?”<br />

Kormath’s parents were patrons of the arts. As<br />

he grew up, he was much influenced by bards,<br />

who were always about. Not inclined to the<br />

musical, he learned instead to “spin yarns”<br />

and re-tell bardic songs as stories. This, coupled<br />

with a great sense of humor (and a guaranteed<br />

audience once a week), led Kormath to<br />

his present position. He always wears brightly<br />

colored robes and never carries a weapon. He<br />

speaks very quickly and positively bubbles<br />

with enthusiasm.<br />

Abbot Kormath Burrsten (Priest of Zagyg):<br />

Int High; AL CN; AC 10; C5; hp 26; #AT<br />

1; THACO 18; Dmg 1-6; SZ M; ML 12; XP 420;<br />

S 15, D 14, C 14, I 14, W 16, Ch 17. Spells:<br />

cure light wounds ( X 2), detect evil, purify food<br />

& drink, detect magic; augury, detect charm,<br />

know alignment, speak with animals, slow<br />

poison; locate object.<br />

Once the PCs have entered the building, continue.<br />

The small front room of this building is a<br />

brightly painted antechamber and sitting<br />

room. The right hand wall has hooks for<br />

cloaks. An empty weapon rack leans oddly<br />

on the left. The room’s floor is slightly tilted,<br />

and the furniture is made with one set of<br />

legs shorter than the others to compensate.<br />

A single door, slight askew, is on the far<br />

wall.<br />

The abbot is well pleased by the PCs’ visit. He<br />

will ask lots and lots of questions, wanting to<br />

know as much as he can learn: Where are the<br />

PCs from? How did they get their names? Do<br />

they have any brothers or sisters? What is the<br />

most terrible creature they ever faced? (etc.)<br />

69

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