TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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Ilkif’s bwellinc;<br />
a FOYER<br />
B tivinq Room<br />
C llklc’s BsbROOm<br />
6 Cjusst Room<br />
€ maqic WoRkshop<br />
The wolf pack has met with great success<br />
preying on area sheep herds. Since they have<br />
not met any resistance from the locals they<br />
have become confident enough to attack the<br />
camping PCs.<br />
The rest of the night and entire second day<br />
pass uneventfully. The PCs and Ansanther<br />
continue to travel until Ansanther believes<br />
they are close to the lake.<br />
The Lake of Mist<br />
~ ~~ ~~ ~ ~<br />
You have traveled another short day. Again<br />
you stop by the roadside so that Ansanther<br />
may rest. As sunset approaches Ansanther<br />
beckons you to sit near her.<br />
“The time has come,” Ansanther speaks<br />
in a voice little above a whisper, “to tell you<br />
of the wonders of the Lake of Mist. The lake<br />
is small but protected but powerful magics<br />
and surrounded by a thick mist. It can not<br />
be found on any map, But can be found<br />
with this. . .”<br />
So saying, Ansanther reveals a small,<br />
clear glass ball that is half filled with water.<br />
She continues, “Ilkif the mage once gave me<br />
this device. It will lead us to the lake<br />
through the magical mist.” As she holds the<br />
item in her hand the water defies gravity<br />
and slides up the inside of the sphere.<br />
Smiling, Ansanther says, “Ilkif was always<br />
so clever. The water shows us the direction<br />
in which the lake lies. Beware<br />
though, for the mist is thick, and we must<br />
pass through it quickly, as fell things are<br />
known to live within. Lastly, beyond the<br />
mist at the edge of the lake stands the<br />
guardian. Fear not, it has never stopped me<br />
in the past.”<br />
In the morning, the road enters thickly<br />
wooded terrain. Shortly afterwards, Ansanthei<br />
leads the party from the trail into the woods. P<br />
turn after they enter the woods, the magical<br />
mist begins to rise. If the characters do not<br />
stay in a group they could easily become separated.<br />
The mist limits all vision (magical or<br />
otherwise) to ten feet or less. After another<br />
turn of walking, shapes can be seen moving<br />
through the mist.