TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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The Shroud of Karyne<br />
Terrain: Hills/Underground<br />
ntal Party Levels: 40<br />
Average Party Level: 6th<br />
Adventure XP:<br />
Full: 21,600<br />
Partial: 16,200<br />
Retreat: 5,400<br />
Set Up<br />
* While journeying to the City of Greyhawk,<br />
the PCs come upon an overturned wagon of a<br />
type commonly used by caravan merchants,<br />
lying by the side of the road. The wagon appears<br />
to have already been looted by thieves.<br />
Tkvo bodies lie nearby, apparently a merchant<br />
and his servant.<br />
Evidence found there suggests that the two<br />
men were not slain by the brigands who<br />
sacked the wagon. In fact, it seems that they<br />
killed each other. A thorough search of the<br />
wagon reveals a secret compartment that contains<br />
an ancient scroll case. Inside the scroll<br />
case rests a very ancient map.<br />
The hand-scribed map, written in the Suloise<br />
language, shows a section of the shoreline<br />
of Nyr Dyv and several other features that do<br />
not appear on modern-day maps of the same<br />
area. Once the PCs have stated they are<br />
searching the wagon, they will find the case,<br />
and the DM should give the players a photocopy<br />
of Map # 1. This is the map that the party<br />
has just found.<br />
Gregor’s Map<br />
The map that the PCs have found leads to a<br />
secret tomb in the Cairn Hills, where long ago,<br />
a cruel lord forced his subjects to build a tomb<br />
for his wife. When she was laid to rest, the<br />
lady was covered with a shroud that was encrusted<br />
with a king’s ransom in emeralds. It is<br />
easily worth 100,000 gp.<br />
When the PCs return to the <strong>Free</strong> City of<br />
Greyhawk, the Great Library of Greyhawk will<br />
enable them to track down some of the names<br />
on the map. These are in the ancient records<br />
and legends of Greyhawk. If the characters<br />
spend a day or two searching through the Library’s<br />
most ancient tomes, the PCs learn that<br />
the castle of Marteen was once the home of<br />
Lord Gregor Eichyer, a powerful baron who<br />
lived long before even the gnomes came to the<br />
Cairn Hills.<br />
Lord Gregor forced his subjects to build a<br />
secret tomb for his beloved wife, Karyne. He<br />
then killed all of the workers who participated<br />
in its construction so it could never be located<br />
and plundered. After his wife’s death, Gregor<br />
lost all interest in governing his kingdom. He<br />
left on a journey across the Nyr Dyv river to<br />
Furyondy. He never returned, and no record of<br />
the location of his wife’s tomb was ever found.<br />
If the PCs spend a week researching, they<br />
will find an ancient scroll, written by Lord<br />
Gregor himself. The actual contents of the<br />
scroll are irrelevant, but the handwriting exactly<br />
matches the writing on the map. By comparing<br />
their map with maps of the time and of<br />
the present day, the PCs are able to pinpoint<br />
the location of the tomb.<br />
The Cairn Hills<br />
The area shown on Gregor’s map is located<br />
approximately forty miles directly due north<br />
from the <strong>Free</strong> City. If the PCs follow the stream<br />
towards Nyr Dyv in hopes of finding some<br />
trace of Marteen Castle, they are merely wasting<br />
their time, since the castle was destroyed<br />
centuries ago.<br />
If they travel upstream, however, they eventually<br />
come to a bend in the stream which is<br />
blocked by the dead remains of an ages-old<br />
oak tree. From the way the tree’s roots protrude<br />
from the ground, the party should be<br />
able to deduce that it was uprooted in a violent<br />
storm some years ago. There is no sign of the<br />
path that Lord Gregor drew on his map, but<br />
there are no particular obstructions preventing<br />
them from journeying north.<br />
Roughly ten miles north of the dead oak, the<br />
PCs find a carved stone standing on top of a<br />
small knoll. The stone is black in color, harder<br />
than granite, and roughly conical in shape. If<br />
the party waits at the stone until noon, the<br />
shadow of the stone falls directly on a path at<br />
the bottom of the west side of the hill. The PCs<br />
have only a 5% chance of finding this path<br />
without waiting for the stone to show them the<br />
way. The path traces a curving course heading<br />
due west for a little over a mile, ending at the<br />
mouth of what appears to be a small cave.<br />
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