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TSR 9360 - WGR2 - Free

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The Shroud of Karyne<br />

Terrain: Hills/Underground<br />

ntal Party Levels: 40<br />

Average Party Level: 6th<br />

Adventure XP:<br />

Full: 21,600<br />

Partial: 16,200<br />

Retreat: 5,400<br />

Set Up<br />

* While journeying to the City of Greyhawk,<br />

the PCs come upon an overturned wagon of a<br />

type commonly used by caravan merchants,<br />

lying by the side of the road. The wagon appears<br />

to have already been looted by thieves.<br />

Tkvo bodies lie nearby, apparently a merchant<br />

and his servant.<br />

Evidence found there suggests that the two<br />

men were not slain by the brigands who<br />

sacked the wagon. In fact, it seems that they<br />

killed each other. A thorough search of the<br />

wagon reveals a secret compartment that contains<br />

an ancient scroll case. Inside the scroll<br />

case rests a very ancient map.<br />

The hand-scribed map, written in the Suloise<br />

language, shows a section of the shoreline<br />

of Nyr Dyv and several other features that do<br />

not appear on modern-day maps of the same<br />

area. Once the PCs have stated they are<br />

searching the wagon, they will find the case,<br />

and the DM should give the players a photocopy<br />

of Map # 1. This is the map that the party<br />

has just found.<br />

Gregor’s Map<br />

The map that the PCs have found leads to a<br />

secret tomb in the Cairn Hills, where long ago,<br />

a cruel lord forced his subjects to build a tomb<br />

for his wife. When she was laid to rest, the<br />

lady was covered with a shroud that was encrusted<br />

with a king’s ransom in emeralds. It is<br />

easily worth 100,000 gp.<br />

When the PCs return to the <strong>Free</strong> City of<br />

Greyhawk, the Great Library of Greyhawk will<br />

enable them to track down some of the names<br />

on the map. These are in the ancient records<br />

and legends of Greyhawk. If the characters<br />

spend a day or two searching through the Library’s<br />

most ancient tomes, the PCs learn that<br />

the castle of Marteen was once the home of<br />

Lord Gregor Eichyer, a powerful baron who<br />

lived long before even the gnomes came to the<br />

Cairn Hills.<br />

Lord Gregor forced his subjects to build a<br />

secret tomb for his beloved wife, Karyne. He<br />

then killed all of the workers who participated<br />

in its construction so it could never be located<br />

and plundered. After his wife’s death, Gregor<br />

lost all interest in governing his kingdom. He<br />

left on a journey across the Nyr Dyv river to<br />

Furyondy. He never returned, and no record of<br />

the location of his wife’s tomb was ever found.<br />

If the PCs spend a week researching, they<br />

will find an ancient scroll, written by Lord<br />

Gregor himself. The actual contents of the<br />

scroll are irrelevant, but the handwriting exactly<br />

matches the writing on the map. By comparing<br />

their map with maps of the time and of<br />

the present day, the PCs are able to pinpoint<br />

the location of the tomb.<br />

The Cairn Hills<br />

The area shown on Gregor’s map is located<br />

approximately forty miles directly due north<br />

from the <strong>Free</strong> City. If the PCs follow the stream<br />

towards Nyr Dyv in hopes of finding some<br />

trace of Marteen Castle, they are merely wasting<br />

their time, since the castle was destroyed<br />

centuries ago.<br />

If they travel upstream, however, they eventually<br />

come to a bend in the stream which is<br />

blocked by the dead remains of an ages-old<br />

oak tree. From the way the tree’s roots protrude<br />

from the ground, the party should be<br />

able to deduce that it was uprooted in a violent<br />

storm some years ago. There is no sign of the<br />

path that Lord Gregor drew on his map, but<br />

there are no particular obstructions preventing<br />

them from journeying north.<br />

Roughly ten miles north of the dead oak, the<br />

PCs find a carved stone standing on top of a<br />

small knoll. The stone is black in color, harder<br />

than granite, and roughly conical in shape. If<br />

the party waits at the stone until noon, the<br />

shadow of the stone falls directly on a path at<br />

the bottom of the west side of the hill. The PCs<br />

have only a 5% chance of finding this path<br />

without waiting for the stone to show them the<br />

way. The path traces a curving course heading<br />

due west for a little over a mile, ending at the<br />

mouth of what appears to be a small cave.<br />

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