TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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Sentries: Int High; AL LG; AC 5; MV 9; F7;<br />
hp 55; #AT 3/2; Dmg 1-10+3; SZ M; ML 17;<br />
XP 650. Items: two-handed sword +3, chain<br />
mail).<br />
Access into these areas are easily gained,<br />
and weapons are permitted in the worship<br />
room, as Kelanen is a patron of warriors. During<br />
the day many warriors can be found here<br />
in prayer. From the entrance, the temple<br />
swords can be seen hanging on a wall behind a<br />
ten-foot statue of Kelanen, and any number of<br />
worshipers will be present as well.<br />
A member of the clergy will soon find the<br />
party and ask if he can help them. He will<br />
readily counsel them about any problems they<br />
have, and he will just as easily leave them to<br />
themselves if they but ask. If the party tells<br />
the cleric what they are going to do, they shall<br />
be thrown from the church.<br />
If they ask to speak to a higher member of<br />
the church, they will ushered into the presence<br />
of the patriarch. If the party confides in<br />
him, he will arrange for them to carry out an<br />
exact replica of one of the swords. He will also<br />
spread the rumor that an unknown band<br />
broke into the temple, killed some guards, and<br />
fled into the night with one of the holy swords<br />
of Kelanen. Serval will believe that the party<br />
has succeeded in its mission and will order<br />
them to destroy the sword (trusting them to<br />
carry out the order).<br />
If, however, the characters decide that they<br />
can steal one of the swords, they will discover<br />
that the temple is never without a worshiper<br />
or sentry. During the day there are always at<br />
least ten worshipers and four sentries. At<br />
night there are never more than five worshipers,<br />
nor less than two. In addition, there<br />
are two sentries.<br />
Worshiper (varies): Int Ave; AL NG; AC 5;<br />
MV 9; F5; hp 29 each; #AT 1; Dmg 1-8; SZ M;<br />
ML 12; XP 175. Items: chain mail, long sword.<br />
Sentries (4 or 2): Int High; AL LG; AC 5;<br />
MV 9; F7; hp 55; #AT 312; Dmg 1-10+3; SZ M;<br />
ML 17; XP 650. Items: two-handed sword +3,<br />
chain mail).<br />
If the party tries to steal the holy swords by<br />
magical means (teleporting, invisibility, etc.),<br />
the main statue animates and begins to move<br />
toward the swords, without deviation. The<br />
statue wields a two-handed sword in one hand<br />
and will attack anyone trying to steal one of<br />
the temple’s holy swords.<br />
Guardian statue: Int Non; AL N; AC 0; MV<br />
12; HD 20; hp 95; #AT 1; Dmg 1-10; SD: immune<br />
to fire, cold, electricity; SZ L; ML special;<br />
XP 12,000. Item: two-handed sword.<br />
The statue will stop only if it is destroyed, or<br />
if the offending characters abandon the<br />
swords. It can follow the swords to any place<br />
in the city because it always knows exactly<br />
where they are. (This might actually help the<br />
party achieve its goal. If the party gives the<br />
stolen swords to Serval, the statue will follow<br />
them to him.)<br />
If the party has suffered great wounds and<br />
failed to get the swords, Serval will still accept<br />
them (but he will in no way let them know this<br />
before they make the attempt).<br />
The Dragon Sword<br />
A few day’s after the temple raid, the characters<br />
learn that the Sword of the Dragon will be<br />
shown to them that very night in the secret<br />
meeting-place. Each of the initiates are to<br />
come forward and hold the sword to rededicate<br />
themselves to the success of their<br />
plans. The party might escape with the sword<br />
at this time if they act quickly enough.<br />
If they wait, however, they will discover that<br />
one of the initiates is to use the sword against<br />
Jeon. Lots will be drawn for the honor. A celebration<br />
for the winner will be held. The PCs<br />
can escape with the sword after the celebration,<br />
for the NPCs will be quite drunk.<br />
The Informant<br />
No matter the course of action the party<br />
takes, after two days of being on the streets, a<br />
man in his mid-twenties will approach them.<br />
He will have an arrogant smile on his face<br />
while he whistles a tune. He will walk straight<br />
up to the characters, with a quickly mumbled<br />
hello between tunes, then casually reaches for<br />
one of the character’s swords.<br />
If the characters make as if to attack, he will<br />
nimbly bound two strides away without losing<br />
his tune, smile still in place. He will then walk<br />
forward again and do exactly the same thing.<br />
If the party finally chooses not to try to attack<br />
him, as he draws the sword halfway from<br />
the sheath he will ask:<br />
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