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TSR 9360 - WGR2 - Free

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settlers who escaped from the yuan-ti (if this<br />

encounter occurs more than four times, ignore<br />

it or reroll). Three of the four are male warriors.<br />

The fourth is a young mother with her<br />

child. All are clothed in dirty rags, the remnants<br />

of their clothing, and will beg the party<br />

to get them to safety. If questioned, all will tell<br />

of a city of snake-men who placed them in<br />

pens as if they were livestock.<br />

Survivor: Int Ave; AL NG; AC 9; MV 12; Lvl<br />

0; hp 6; #AT Nil; Dmg Nil; SZ M; ML 8; XP<br />

special.<br />

Yuan-ti Halfbreeds: A group of three yuanti<br />

halfbreeds, humanoids with snake arms and<br />

heads. They will attack without hesitation. If<br />

two die, the third will attempt to flee to warn<br />

the other yuan-ti about the party. If captured,<br />

they will say nothing the party can understand.<br />

They do not speak common.<br />

Yuan-ti Halfbreeds: Int Genius; AL CE; AC 4;<br />

MV 12; HD 7; hp 33,30,26; #AT 3; THACO 13;<br />

Dmg 1-6/1-6/1-10: MR 20%; SZ L; ML 15; XP<br />

975. Items: none.<br />

Yuan-ti Abomination (sunbathing): This<br />

yuan-ti, an abomination, has decided to enjoy<br />

a patch of sunlight. The fingers of his human<br />

hands are laced behind his snake head. He is<br />

asleep. If the party makes an attempt to be<br />

silent, they have a surprise round.<br />

Yuan-ti Abomination: Int Genius; AL CE; AC<br />

0; MV 9; HD 9; hp 41; #AT 1; THACO 11; Dmg<br />

1-10: MR 20%; SZ L; ML 15; XP 3,000.<br />

(Note: The yuan-ti speak a strange dialect of<br />

the local native language. Those speaking the<br />

native language can understand them with<br />

difficulty. The purebloods know the common<br />

tongue as well).<br />

The Search<br />

1. Burned Settlement<br />

This village, obviously a settlement built by<br />

the Sea Princes, has been almost entirely<br />

burned to the ground. Blackened timbers<br />

stand a mournful watch over a scene of utter<br />

desolation.<br />

There are no human bodies to be found.<br />

However, the party can find traces of combat if<br />

anyone takes the time to look. Several dead<br />

snakes can be found in the ruined homes as<br />

well as at the perimeter of the village.<br />

If the party is diligent in their search (spending<br />

at least an hour), they can find two long<br />

swords of a strange make. The hilt has a serpent<br />

design inlaid in rubies (value 400 gp). If<br />

any character decides to keep one of these<br />

swords, make a note of it. If they go to the natives’<br />

village, it will be an important factor in<br />

their reception. If it is shown to Malabur, he<br />

will advise against taking it into the village.<br />

Nothing else of use is to be found.<br />

2. Abandoned Village<br />

This village is obviously one of the Sea<br />

Prince settlements. It appears to be abandoned,<br />

but intact.<br />

Some foodstuffs can be found, a few simple<br />

tools, clothing, and even some weapons. Just<br />

as at the other village, a strange sword with<br />

the ruby markings can be found. Only through<br />

the most diligent of searches can traces of<br />

blood be found, the only sign that a battle took<br />

place. If the party searches beyond the perimeter<br />

of the village, they will find the body of a<br />

middle-aged man. The cause of death was a<br />

snakebite of unusually large size. (This is an<br />

escaped survivor, who got back to the village,<br />

but did not get away from a snake sent to hunt<br />

him down.) Only thirty feet away from the<br />

body is one of the entrances to the yuan-ti city.<br />

There is a one-in-six chance for any character<br />

to find it.<br />

DM Note:<br />

If the party encounters Malabur here, or if<br />

they decide to go to the native village, proceed<br />

to the native village description below.<br />

If not, let them wander around having random<br />

encounters while you introduce them to<br />

the jungle environment. When they are ready<br />

to move on, have them encounter Malabur,<br />

who will take them to the native village.<br />

45

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