TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
comb worth 50 gold pieces and a large signet<br />
ring worth 75 gold pieces. Careful examination<br />
of this table reveals a piece of parchment affixed<br />
to the underside of the drawer. On the<br />
previously-hidden side of the parchment is a<br />
number of runes that appear to be magical. A<br />
read magic spell is necessary to deduce that the<br />
parchment is a scroll with a move earth spell.<br />
The dressing table is bare except for a few<br />
small glass containers that might once have<br />
held toiletries but are now just filled with dust.<br />
The chair retains some of its padding, but is<br />
very brittle and will break if any pressure is<br />
put upon it (such as a character sitting down).<br />
6. False Tomb<br />
The center of the inner tomb is dominated<br />
by an altar that sits atop a small dais. Reclining<br />
on the altar is a human form that is<br />
covered in a cloth that glimmers with a faint<br />
sheen of green. The far wall is covered by a<br />
huge fresco painting of Lord Gregor astride<br />
his horse, leading his troops into battle, his<br />
shield with the now-familiar coat-of-arms<br />
gleaming in the sun.<br />
The west wall shows a domestic scene<br />
with Lord Gregor and Lady Karyne playing<br />
a game of quoits in a grassy castle courtyard.<br />
The painting on the east wall depicts<br />
Lord Gregor and Lady Karyne sitting on<br />
thrones, with noblemen and ladies bowing<br />
to them. The south wall consists entirely of<br />
mirrors.<br />
As much as the PCs might like to hope that<br />
they have found the shroud, all they have<br />
managed to stumble across is a clay golem<br />
covered by a luminescent cloth. The golem<br />
attacks the group if they disturb the cloth or<br />
otherwise interfere with the tomb. If the PCs<br />
use the scroll that was hidden in Lord Gregor’s<br />
quarters, the move earth spell will automatically<br />
inflict 36 hit points of damage and fling<br />
the golem back against the wall.<br />
Clay Golem: Int Non; AL N; AC 7; MV 7; HD<br />
11; hp 50; #AT 1; Dmg 3-30; THACO 9; SA<br />
after 1 round of combat, hastes itself for 3<br />
rounds; SD struck only by magical blunt<br />
weapons, move earth, disintegrate, and earthquake<br />
spells do special damage.<br />
If the PCs study the painting of Lord Gregor’s<br />
battle closely, they notice that the coat-ofarms<br />
on the shield Lord Gregor is carrying is<br />
reversed from the way it has appeared everywhere<br />
else in the tomb. In order to open the<br />
secret door that leads into the real tomb, they<br />
must trace the rune found in the center of<br />
Lord Gregor’s map just above the coat-ofarms,<br />
but they must trace it backwards, so<br />
that it seems forward in the mirror. Note that<br />
unlike the other rooms in this tomb, the correct<br />
action will not render the monster on the<br />
other side of the door inert.<br />
7. Lady Karyne’s mmb<br />
A glow of emerald green emanates from the<br />
top of an altar upon a large dais set in the<br />
center of this huge room. In each corner,<br />
statues of powerful-looking men seem to<br />
hold up the roof with their muscular arms.<br />
On every wall, frescoes depict the acts of the<br />
gods. In the center of the north wall is a particularly<br />
grim mural that illustrates the<br />
gods Nerull and Ulaa struggling over the<br />
fate of Oerth, while lesser deities like<br />
Pholtus, Fharlanghn, Incabulos, and Ralishaz<br />
battle around them.<br />
The PCs have managed to find the true resting<br />
place of Lady Karyne, but unfortunately<br />
for them, she does not rest in peace. Her husband’s<br />
evil has transformed her into a “crypt<br />
thing” and doomed her to guard her own<br />
tomb. She wears her emerald-encrusted burial<br />
shroud like a robe.<br />
As soon as the party enters the tomb, Karyne<br />
attempts to teleport them completely out<br />
of the tomb, hopefully without them realizing<br />
that she was responsible for their disappearance.<br />
The PCs are allowed saving throws vs.<br />
spell at a - 2 penalty to prevent themselves<br />
from being teleported. Note that all the PCs are<br />
not necessarily teleported to the same location,<br />
and that they are not teleported to any<br />
location that would be instantly fatal (such as<br />
over a ravine). If the PCs are not teleported or<br />
return to the tomb, Karyne arises from the<br />
altar and attacks them with her skeletal claws.<br />
Lady Karyne of Marteen (crypt thing):<br />
Int Non; AL N; AC 3; MV 12; HD 6; hp 37;<br />
22