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TSR 9360 - WGR2 - Free

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met, a gold necklace from Ekbir, a crystal goblet<br />

from Monmura, a native statuette from<br />

Hepmonaland, a necklace of tyrg teeth and a<br />

petrified monkey’s paw. The potential prices of<br />

these items range from 25 to 100 gp, but their<br />

only real value is as curiosities.<br />

Kitchen<br />

The floor of the kitchen is wood, covered<br />

with a special non-stick coating of Bigby’s creation.<br />

The hallway to the south leads to the<br />

basement door, the study and the foyer. The<br />

stove and oven are both wood-burning, with a<br />

pipe that directs the resulting smoke out to the<br />

chimney on the north side of the house. The<br />

sink uses the same system of water generation<br />

and waste disposal as the bathrooms. The<br />

closet across from the dining room door is<br />

magically cooled to a temperature of 34 degrees,<br />

to facilitate the storage of perishable<br />

goods. The closet is full of milk, eggs, cheese,<br />

butter, ale, and so on. The pantry is full of<br />

food, but all the bread has gone stale.<br />

Dinette<br />

This room was designed to allow in the maximum<br />

amount of morning sunlight. Windows<br />

line the entire north and east walls. The simple<br />

table and chairs, located in the center of<br />

the room, are made of maple. The closet next<br />

to the stable door is full of brooms, mops, and<br />

cleaning supplies.<br />

Study<br />

The north wall of this office is lined with<br />

bookshelves. These are filled to overflowing<br />

with books of all sizes. Closer examination of<br />

the books shows that they are all histories of<br />

Oerth, books of merchant law, travelers’ journals,<br />

and so on. There are no spell books or<br />

any other volumes that are even remotely related<br />

to magic. The table in the center of the<br />

room is covered with maps of the countries of<br />

Oerth, showing the locations of mercantile<br />

centers, safe overland trade routes, and<br />

frequently-used sea lanes. On the desk are<br />

several neat piles of papers. Most of these are<br />

sales contracts, trade agreements, and general<br />

business correspondence directed to “Fraznier<br />

of Scant”. The drawers of the desk are full of<br />

files containing more of the same. This room is<br />

where Bigby conducted business in his cover<br />

as a merchant.<br />

The entrance to the secret room is a hidden<br />

panel behind a large potted palm that stands<br />

next to Bigby/Fraznier’s desk.<br />

Second Floor<br />

Stairway and Upper Hall<br />

The red carpeting on the stairs continues<br />

along the floor of the hallway that runs the<br />

length of the second floor. A metal railing,<br />

painted white, runs along the ledge that looks<br />

over the stairs, protecting anyone from falling<br />

downstairs by accident. The walls of the upstairs<br />

hall are beige with wood trim.<br />

As soon as the PCs reach the top of the<br />

stairs, they are attacked again, this time by a<br />

flock of stirges that pop in courtesy of a monster<br />

summoning I spell. Like the giant spider,<br />

the stirges will attempt to snuff the life out of<br />

the intruders, then disappear back from<br />

whence they came in no more than two turns.<br />

Stirges (15): Int Animal: AL N; AC 8; MV 3,<br />

Fl 18 (C); HD 1 + 1; hp 6; THACO 17; #AT 1:<br />

Dmg 1-3; SA blood drain to 12-point maximum:<br />

SZ s; ML 8; XP 175.<br />

Meeting Andrui<br />

When the stirges have been defeated, the<br />

door to Andrui’s room bursts open, and a<br />

young man with disheveled robes and haggard<br />

appearance emerges, profusely thanking the<br />

adventurers for coming to his rescue. This is<br />

Andrui, formerly Bigby’s apprentice, who has<br />

been trapped in his room ever since the elderly<br />

mage vanished. He has been using his meager<br />

magics to stay alive and finds it hard to believe<br />

that the PCs are here for a reason other than<br />

his rescue.<br />

If asked, Andrui will tell the PCs everything<br />

he knows, which isn’t much. He had only been<br />

Bigby’s apprentice for a little over a month,<br />

and the old wizard had not even given him the<br />

run of the house yet, much less shared any of<br />

his real secrets. That is the reason why he<br />

could not get past the house’s traps after<br />

Bigby was summoned by Mordenkainen.<br />

Andrui knows that Bigby had a secret room<br />

in the house where he stored many of his most<br />

powerful magical items, but he does not know<br />

where it is. He has never been in the basement<br />

or Bigby’s bedroom.<br />

‘<br />

37

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