TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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met, a gold necklace from Ekbir, a crystal goblet<br />
from Monmura, a native statuette from<br />
Hepmonaland, a necklace of tyrg teeth and a<br />
petrified monkey’s paw. The potential prices of<br />
these items range from 25 to 100 gp, but their<br />
only real value is as curiosities.<br />
Kitchen<br />
The floor of the kitchen is wood, covered<br />
with a special non-stick coating of Bigby’s creation.<br />
The hallway to the south leads to the<br />
basement door, the study and the foyer. The<br />
stove and oven are both wood-burning, with a<br />
pipe that directs the resulting smoke out to the<br />
chimney on the north side of the house. The<br />
sink uses the same system of water generation<br />
and waste disposal as the bathrooms. The<br />
closet across from the dining room door is<br />
magically cooled to a temperature of 34 degrees,<br />
to facilitate the storage of perishable<br />
goods. The closet is full of milk, eggs, cheese,<br />
butter, ale, and so on. The pantry is full of<br />
food, but all the bread has gone stale.<br />
Dinette<br />
This room was designed to allow in the maximum<br />
amount of morning sunlight. Windows<br />
line the entire north and east walls. The simple<br />
table and chairs, located in the center of<br />
the room, are made of maple. The closet next<br />
to the stable door is full of brooms, mops, and<br />
cleaning supplies.<br />
Study<br />
The north wall of this office is lined with<br />
bookshelves. These are filled to overflowing<br />
with books of all sizes. Closer examination of<br />
the books shows that they are all histories of<br />
Oerth, books of merchant law, travelers’ journals,<br />
and so on. There are no spell books or<br />
any other volumes that are even remotely related<br />
to magic. The table in the center of the<br />
room is covered with maps of the countries of<br />
Oerth, showing the locations of mercantile<br />
centers, safe overland trade routes, and<br />
frequently-used sea lanes. On the desk are<br />
several neat piles of papers. Most of these are<br />
sales contracts, trade agreements, and general<br />
business correspondence directed to “Fraznier<br />
of Scant”. The drawers of the desk are full of<br />
files containing more of the same. This room is<br />
where Bigby conducted business in his cover<br />
as a merchant.<br />
The entrance to the secret room is a hidden<br />
panel behind a large potted palm that stands<br />
next to Bigby/Fraznier’s desk.<br />
Second Floor<br />
Stairway and Upper Hall<br />
The red carpeting on the stairs continues<br />
along the floor of the hallway that runs the<br />
length of the second floor. A metal railing,<br />
painted white, runs along the ledge that looks<br />
over the stairs, protecting anyone from falling<br />
downstairs by accident. The walls of the upstairs<br />
hall are beige with wood trim.<br />
As soon as the PCs reach the top of the<br />
stairs, they are attacked again, this time by a<br />
flock of stirges that pop in courtesy of a monster<br />
summoning I spell. Like the giant spider,<br />
the stirges will attempt to snuff the life out of<br />
the intruders, then disappear back from<br />
whence they came in no more than two turns.<br />
Stirges (15): Int Animal: AL N; AC 8; MV 3,<br />
Fl 18 (C); HD 1 + 1; hp 6; THACO 17; #AT 1:<br />
Dmg 1-3; SA blood drain to 12-point maximum:<br />
SZ s; ML 8; XP 175.<br />
Meeting Andrui<br />
When the stirges have been defeated, the<br />
door to Andrui’s room bursts open, and a<br />
young man with disheveled robes and haggard<br />
appearance emerges, profusely thanking the<br />
adventurers for coming to his rescue. This is<br />
Andrui, formerly Bigby’s apprentice, who has<br />
been trapped in his room ever since the elderly<br />
mage vanished. He has been using his meager<br />
magics to stay alive and finds it hard to believe<br />
that the PCs are here for a reason other than<br />
his rescue.<br />
If asked, Andrui will tell the PCs everything<br />
he knows, which isn’t much. He had only been<br />
Bigby’s apprentice for a little over a month,<br />
and the old wizard had not even given him the<br />
run of the house yet, much less shared any of<br />
his real secrets. That is the reason why he<br />
could not get past the house’s traps after<br />
Bigby was summoned by Mordenkainen.<br />
Andrui knows that Bigby had a secret room<br />
in the house where he stored many of his most<br />
powerful magical items, but he does not know<br />
where it is. He has never been in the basement<br />
or Bigby’s bedroom.<br />
‘<br />
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