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TSR 9360 - WGR2 - Free

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The Neogi Nest<br />

Terrain: City of Greyhawk<br />

total Party Levels: 42<br />

Average Party Level: 7th<br />

Adventure XP:<br />

Full: 42,000<br />

Partial: 3 1,500<br />

Retreat: 10,500<br />

Note: Some familiarity with the details of the<br />

SPELWAMMER” Campaign Set, Adventures<br />

in Space, will be useful for DMs running this<br />

adventure.<br />

Set Up<br />

* The PCs are hired by a merchant in the<br />

River Quarter of the City of Greyhawk to investigate<br />

a man called Dorian Gallamar. The<br />

jealous merchant has heard rumors that Gallamar<br />

has items for sale that have never before<br />

been seen in any of the city’s markets.<br />

* As PCs wander the markets of the River<br />

Quarter, they encounter Dorian Gallamar, who<br />

selling items that none of them have ever seen<br />

before (such as an “Anti-Magic Egg,” a “Battle<br />

Star,” or a “Dead Box” from the module SJR 1,<br />

Lost Ships). As they look over these items,<br />

Gallamar will hint at items of even more value<br />

and power. He asks them to meet with him<br />

after dark at his ship, the Starfarer, which is<br />

docked down at the Cargo gate of the city.<br />

DM’s Background<br />

The hated neogi, with humanoid upper<br />

bodies and spider-like from the waist down,<br />

are an evil spacefaring race. They have established<br />

a base in a small cave near the City of<br />

Greyhawk. They plan to use this base to set up<br />

a slave-trading network throughout all of<br />

Greyspace. One of them has become a Great<br />

Old Master. When this bloated creature reaches<br />

maturity, it will spawn a new group of neogi<br />

ready to carry on with their scheme.<br />

The neogi arrived three months ago, using a<br />

captured galleon as their spelljamming ship.<br />

Only they know that their ship is anything<br />

more than a large sailing vessel.<br />

Zynthar: The neogi also have among them<br />

a renegade mind flayer named Zynthar. He<br />

commands a human crew that operates the<br />

ship near the city, to keep up the illusion that<br />

it is a legitimate trading ship. Most of the original<br />

crew has already been fed to the Great Old<br />

Master.<br />

Dorian Gallamar: The neogi also employ a<br />

thief named Dorian Gallamar, who poses as a<br />

traveling merchant. He sells trinkets and<br />

items from Oerth and the other planets in<br />

Greyspace. Enticing buyers with his unique<br />

items, Gallamar arranges to meet with his<br />

clients on his ship after dark. When they arrive,<br />

they are quickly subdued by several<br />

neogi, Zynthar, and Gallamar himself. The<br />

captives are taken to the cave and fed to the<br />

Great Old Master.<br />

The player character party will most likely<br />

either go to the ship or follow Gallamar to see<br />

what he is up to.<br />

tailing Gallamar<br />

If the PCs choose to follow Gallamar, after<br />

nightfall, he will go to the wharves, and board<br />

the ship. After ten to fifteen minutes, he will<br />

leave the ship and head for the cave, which is<br />

located one half mile southwest from the Cargo<br />

Gate. Unless the PCs are very careful in<br />

following him (invisibility, polymorph, successful<br />

proficiency use, hide in shadows, etc.)<br />

Gallamar will notice that he is being followed.<br />

If Gallamar knows that he was followed, when<br />

he arrives at the cave he will inform the neogi.<br />

Their umber hulk slaves will prepare a trap<br />

inside the entrance to the cave. Once he arrives<br />

at the cave, go to the section titled The<br />

Lair.<br />

The Ship<br />

If the PCs choose to meet with Gallamar at<br />

his ship, he will greet them when they arrive<br />

at the Starfarer and ask them to come on<br />

board. Once on board, he leads them below<br />

decks to the steerage hold. After all the PCs<br />

have entered the hold, Gallamar will reveal<br />

Zynthar and a group of four neogi, who will<br />

attempt to subdue the PCs using Zynthar’s<br />

mind blast power and the neogi’s slowing poison.<br />

If possible, the PCs will not be killed at<br />

this time, but will be kept alive to serve as live<br />

food for the Great Old Master.<br />

Dorian Gallamar: Int Ave; AL NE; AC 3;<br />

MV 12; T5; hp 20; THACO 18; #AT 1; Dmg 1-<br />

,<br />

13

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