TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
TSR 9360 - WGR2 - Free
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The Neogi Nest<br />
Terrain: City of Greyhawk<br />
total Party Levels: 42<br />
Average Party Level: 7th<br />
Adventure XP:<br />
Full: 42,000<br />
Partial: 3 1,500<br />
Retreat: 10,500<br />
Note: Some familiarity with the details of the<br />
SPELWAMMER” Campaign Set, Adventures<br />
in Space, will be useful for DMs running this<br />
adventure.<br />
Set Up<br />
* The PCs are hired by a merchant in the<br />
River Quarter of the City of Greyhawk to investigate<br />
a man called Dorian Gallamar. The<br />
jealous merchant has heard rumors that Gallamar<br />
has items for sale that have never before<br />
been seen in any of the city’s markets.<br />
* As PCs wander the markets of the River<br />
Quarter, they encounter Dorian Gallamar, who<br />
selling items that none of them have ever seen<br />
before (such as an “Anti-Magic Egg,” a “Battle<br />
Star,” or a “Dead Box” from the module SJR 1,<br />
Lost Ships). As they look over these items,<br />
Gallamar will hint at items of even more value<br />
and power. He asks them to meet with him<br />
after dark at his ship, the Starfarer, which is<br />
docked down at the Cargo gate of the city.<br />
DM’s Background<br />
The hated neogi, with humanoid upper<br />
bodies and spider-like from the waist down,<br />
are an evil spacefaring race. They have established<br />
a base in a small cave near the City of<br />
Greyhawk. They plan to use this base to set up<br />
a slave-trading network throughout all of<br />
Greyspace. One of them has become a Great<br />
Old Master. When this bloated creature reaches<br />
maturity, it will spawn a new group of neogi<br />
ready to carry on with their scheme.<br />
The neogi arrived three months ago, using a<br />
captured galleon as their spelljamming ship.<br />
Only they know that their ship is anything<br />
more than a large sailing vessel.<br />
Zynthar: The neogi also have among them<br />
a renegade mind flayer named Zynthar. He<br />
commands a human crew that operates the<br />
ship near the city, to keep up the illusion that<br />
it is a legitimate trading ship. Most of the original<br />
crew has already been fed to the Great Old<br />
Master.<br />
Dorian Gallamar: The neogi also employ a<br />
thief named Dorian Gallamar, who poses as a<br />
traveling merchant. He sells trinkets and<br />
items from Oerth and the other planets in<br />
Greyspace. Enticing buyers with his unique<br />
items, Gallamar arranges to meet with his<br />
clients on his ship after dark. When they arrive,<br />
they are quickly subdued by several<br />
neogi, Zynthar, and Gallamar himself. The<br />
captives are taken to the cave and fed to the<br />
Great Old Master.<br />
The player character party will most likely<br />
either go to the ship or follow Gallamar to see<br />
what he is up to.<br />
tailing Gallamar<br />
If the PCs choose to follow Gallamar, after<br />
nightfall, he will go to the wharves, and board<br />
the ship. After ten to fifteen minutes, he will<br />
leave the ship and head for the cave, which is<br />
located one half mile southwest from the Cargo<br />
Gate. Unless the PCs are very careful in<br />
following him (invisibility, polymorph, successful<br />
proficiency use, hide in shadows, etc.)<br />
Gallamar will notice that he is being followed.<br />
If Gallamar knows that he was followed, when<br />
he arrives at the cave he will inform the neogi.<br />
Their umber hulk slaves will prepare a trap<br />
inside the entrance to the cave. Once he arrives<br />
at the cave, go to the section titled The<br />
Lair.<br />
The Ship<br />
If the PCs choose to meet with Gallamar at<br />
his ship, he will greet them when they arrive<br />
at the Starfarer and ask them to come on<br />
board. Once on board, he leads them below<br />
decks to the steerage hold. After all the PCs<br />
have entered the hold, Gallamar will reveal<br />
Zynthar and a group of four neogi, who will<br />
attempt to subdue the PCs using Zynthar’s<br />
mind blast power and the neogi’s slowing poison.<br />
If possible, the PCs will not be killed at<br />
this time, but will be kept alive to serve as live<br />
food for the Great Old Master.<br />
Dorian Gallamar: Int Ave; AL NE; AC 3;<br />
MV 12; T5; hp 20; THACO 18; #AT 1; Dmg 1-<br />
,<br />
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