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TSR 9360 - WGR2 - Free

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During the combat the golem will cast its<br />

slow spell and engage the PCs in physical combat.<br />

Snotme will run to a place of relative safety<br />

and hide. He will call the PCs silly names (in a<br />

high pitched voice) and take the following<br />

actions each round. Snotme will cease any attacks<br />

when and if the golem is defeated.<br />

Round One: Snotme will cast dispel magic on<br />

PCs then say, “You call that fighting? I know<br />

brownies that are tougher than all of you!”<br />

Round TWO and after: Snotme will begin<br />

firing sleep arrows at the PCs (beginning with<br />

spell casters) and say things like, “Nap time<br />

for the big folks!” or “Sweet dreams!” or “It’s<br />

Mr. Sandman!”, etc.<br />

Snotme will not aid the characters for any<br />

reason. If Snotme is caught or killed, the golem<br />

will cease fighting immediately.<br />

If the golem is defeated, Snotme quietly<br />

moves to a new location and waits for the PCs<br />

to approach the lake. Then Snotme will yell:<br />

is a big, huge, bad, terrible monster in that<br />

lake. It will eat you up, yep, swallow you<br />

Actually, there is nothing in the lake but a<br />

few fish. The threat is Snotme’s last resort.<br />

When the PCs decide that it is safe to go<br />

near the water, Ansanther performs the following<br />

actions.<br />

Ansanther wearily walks to the water’s<br />

edge. Every step seems to require a tremendous<br />

effort. Ansanther gingerly places the<br />

glass sphere in the water. The sphere slowly<br />

begins to grow, enlarging into a into a<br />

sphere twelve feet in diameter. Ansanther<br />

passes her hand over a part of the sphere<br />

and a small 3‘ X 3’ door appears its side.<br />

Ansanther turns to you and says, “Please<br />

hurry, I feel very weak and I am worried<br />

about Ilkif.’ ’<br />

The sphere is large enough to hold the entire<br />

party. The PCs can soon discover that the<br />

sphere can be rolled across the lake by walking<br />

on the bottom of the sphere as it floats on<br />

the water. The trip takes about one turn.<br />

As the smaller sphere makes contact with<br />

the bottom of the larger sphere, you feel a<br />

change of motion. You are rising, up into the<br />

opaque sphere. The smaller sphere in which<br />

you travel seems to meld into the larger one<br />

as you rise into a small circular foyer, a reception<br />

area. The room contains a padded<br />

bench, a rack holding a hooded cloak and a<br />

cape (both non-magical), and an empty<br />

weapons rack. A set of circular stairs set<br />

into the wall leads upward.<br />

After a moment Ansanther calls Ilkifs name.<br />

No response is heard.<br />

The walls on this level are opaque and made<br />

of some unknown substance. The furniture is<br />

made of wood.<br />

Upon ascending the stairs, you notice that<br />

the walls on this level are transparent from<br />

this side, providing a beautiful view of the<br />

lake and surrounding shore. The floor and<br />

ceiling remain opaque. The furniture in the<br />

room is of an odd design and curious substance.<br />

Arranged in a semicircle in the center of<br />

the room, the pieces seem to be made of an<br />

opalescent material, the color of soap bubbles.<br />

Stairs inset within either wall appear<br />

to be made of the same material. Each stairway<br />

leads to a separate landing.<br />

At the second level Asanther again calls Ilkif s<br />

name. This time a faint moaning can be heard<br />

from the left landing area.<br />

Both landings hold sleeping rooms. Ilkifs is<br />

to the left.<br />

Upon opening the door at the top of the leftmost<br />

landing you see an old man lying in<br />

bed. His sheets and bed covers are twisted<br />

and knotted. He is fevered, delirious, and<br />

moaning softly in pain. Ansanther sees him<br />

and rushes to his side. “Ilkif, my poor<br />

Ilkif. . .”, she cries.<br />

Ilkif is very ill. Ansanther realizes he may not<br />

recover from his sickness. She immediately<br />

turns to the PCs.<br />

66

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