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Robot Mechanisms and Mechanical Devices Illustrated - Profe Saul

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Chapter 9 Comparing Locomotion Methods 235<br />

COMPLEXITY<br />

A more nebulous comparison criteria that must be included in an evaluation<br />

of any practical mechanical device is its inherent complexity. A<br />

common method for judging complexity is to count the number of moving<br />

parts or joints. Ball or roller bearings are usually counted as one part<br />

of a joint although there may be 10s of balls or rollers moving inside the<br />

bearing. A problem with this method is that some parts, though moving,<br />

have very small forces on them or operate in a relatively hazard-free<br />

environment <strong>and</strong>, so, last a very long time, sometimes even longer than<br />

nonmoving parts in the same system.<br />

A second method is to count the number of actuators since their number<br />

relates to the number of moving parts <strong>and</strong> they are the usually the<br />

source of greatest wear. The drawback of this method is that it ignores<br />

passive moving parts like linkages that may well cause problems or wear<br />

out before an actively driven part does. The first method is probably a<br />

better choice because robots are likely to be moving around in completely<br />

unpredictable environments <strong>and</strong> any moving part is equally susceptible<br />

to damage by things in the environment.<br />

Speed <strong>and</strong> Cost<br />

There are two other comparison parameters that could be included in a<br />

comparison of mobility methods. They are velocity of the moving vehicle<br />

<strong>and</strong> cost of the locomotion system. Moving fast over rough <strong>and</strong><br />

unpredictable terrain places large <strong>and</strong> complex loads on a suspension<br />

system. These loads are difficult to calculate precisely because the terrain<br />

can be so unpredictable. Powerful computer simulation programs<br />

can predict a suspension system’s performance with a moderate degree<br />

of accuracy, but the suspension system still must always be tested in the<br />

real world. Usually the simulation program’s predictions are proven<br />

inaccurate to a significant degree. It is too difficult to accurately predict<br />

<strong>and</strong> design for a specific level of performance at speeds not very far<br />

above eight m/s to have any useful meaning. It is assumed that slowing is<br />

an acceptable way to increase mobility, <strong>and</strong> that slowing can be done<br />

with any suspension design. Mobility is not defined as getting over an<br />

obstacle at a certain speed; it is simply getting over the obstacle at whatever<br />

speed works.<br />

Cost can be related to size, weight, <strong>and</strong> complexity. Fewer, smaller,<br />

<strong>and</strong> lighter parts are usually cheaper. The design time to get to the simplest,<br />

lightest design that meets the criteria may be longer, but the end<br />

cost will usually be less. Since cost is closely related to size, weight, <strong>and</strong>

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