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Robot Mechanisms and Mechanical Devices Illustrated - Profe Saul

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282 Chapter 11 Proprioceptive <strong>and</strong> Environmental Sensing <strong>Mechanisms</strong> <strong>and</strong> <strong>Devices</strong><br />

<strong>and</strong> below. This is due to the possibility that the robot might try to drive<br />

under something that is not quite high enough, or try to drive up onto<br />

something <strong>and</strong> get the bottom edge of the bumper stuck, before it trips<br />

the sensor. Both of these cases are potential showstoppers if the robot has<br />

no idea it has hit something. This is where a bumper compliant <strong>and</strong> sensitive<br />

to bumps coming from any direction is very helpful. If there is a<br />

chance the robot will be operating in an environment where this problem<br />

will arise, this additional degree of freedom, with sensing, makes the<br />

bumper’s suspension system more complex but vital. Let’s start by looking<br />

at the simplest case, the one-dimension sensing bumper.<br />

SIMPLE BUMPER SUSPENSION DEVICES<br />

The one-dimension (1D) bumper only detects bumps that hit the bumper<br />

relatively straight on, from one direction. Although this may seem too<br />

limiting, it can be made to work well if there are several smaller<br />

bumpers, each with their own 1D sensor. Together they can sense a large<br />

area of bumps from many directions. There are also layouts that are basically<br />

1D in design, but, by being compliant, can be made to sense bumps<br />

from arbitrary directions.<br />

Since straight-on or nearly straight-on bumps are the most common<br />

<strong>and</strong> produce the largest forces, it is better to use a design that allows the<br />

bumper to have the longest travel in that direction. Bumps can be<br />

detected around the sides of the robot without as much motion from the<br />

bumper. This is why a compliant 1D bumper suspension can be used for<br />

2D detection. There are many ways to attach bumpers that are basically<br />

1D bumpers, but that can also function as 2D bumpers.<br />

Some of these methods, or variations of them, can be used as is, with<br />

no additional devices required. Usually, though, a secondary device must<br />

be incorporated into the layout to positively locate the nominal position<br />

of the bumper. This facilitates repeatable sensing by the limit switch. The<br />

spring-centered plate layout is shown in Figure 11-14. The moving plate<br />

is so loosely positioned it requires a vibration damper or it will wobble<br />

constantly.<br />

The V-groove centering block shown in Figure 11-12, is a basic<br />

method of realigning the bumper after encountering a bump, but there<br />

are several others that work nearly as well. The V-groove layout is essentially<br />

two reversed bump limit switch layouts at 90° to each other. It is<br />

therefore effective for bumpers designed to detect bumps from straight or<br />

nearly straight on.

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