COMPUTER SOFTWARE ENGINEERING - NBTE
COMPUTER SOFTWARE ENGINEERING - NBTE
COMPUTER SOFTWARE ENGINEERING - NBTE
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NID in Software Engineering (Draft)<br />
)<br />
classes and variables.<br />
2.3 Define arithmetic<br />
expressions using<br />
precedence rules.<br />
2.4 Describe how memory<br />
allocation works for<br />
objects and primitive<br />
data value.<br />
2.5 Explain in details control<br />
structures, selections and<br />
conditional or<br />
unconditional statements.<br />
Evaluate simple and<br />
complicates arithmetic<br />
expression.<br />
Give programming<br />
assignments<br />
Internet<br />
2.6 Explain strings, string<br />
processing and string<br />
tokenisation.<br />
Week GENERAL OBJECTIVE 3: UNDERSTAND JAVA ABSTRACTIONS<br />
5 3.1 Explain with skeletal<br />
PC Loaded with<br />
codes<br />
Write programs using OO-JAVA<br />
• static initializers constructors<br />
Compiler, Power<br />
• abstract classes<br />
point package and<br />
• inner classes<br />
connected to an<br />
OHP<br />
3.2 Explain the JAVA<br />
garbage collector and the<br />
finalise method<br />
• Write simple java program<br />
to demonstrate JAVA<br />
abstractions.<br />
To assist student to write<br />
simple java program to<br />
show different variable<br />
and passing of parameter<br />
PC in a networked<br />
laboratory, loaded with<br />
OO-JAVA Compiler,<br />
Power point package<br />
which should be<br />
connected to the<br />
Internet<br />
3.3 Explain the try-catchfinally<br />
block and<br />
constructors<br />
3.4 Describe parameter<br />
passing in method<br />
definitions<br />
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