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csmstr - Omega Engineering

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GROUPING PRIMITIVES<br />

CRIMSON USER MANUAL - MODULAR CONTROLLER<br />

To move items in the z-order, select the items, and then use the various commands on the<br />

Arrange menu. The Move Forward and Move Backward commands move the selection one<br />

step in the indicated direction, while the Move To Front and Move To Back commands move<br />

the selection to the indicated end of the z-order. Alternatively, if you have a mouse that is<br />

equipped with a wheel, the wheel can be used to move the selection. Scrolling up moves the<br />

selection to the back of the z-order; scrolling down moves the selection to the front.<br />

GROUPING PRIMITIVES<br />

If you have several primitives that you wish to treat as a single object, you may select them as<br />

described above and then use the Group command on the Arrange menu. You can perform the<br />

same operation by pressing the Ctrl+G key combination. Once a group has been created, it<br />

can be moved, sized and copied just like a single object. A group can be broken into its<br />

component primitives by selecting it and using the Ungroup command, or the Ctrl+U key<br />

combination. Note that groups can comprise both primitives and other groups, and that groups<br />

can be nested indefinitely. You should typically avoid excessive levels of grouping, however,<br />

as it can make it difficult to edit the most deeply nested primitives.<br />

EDITING PRIMITIVES<br />

In addition to the above, primitives can be edited in various ways…<br />

• The various clipboard commands on the Edit menu (eg. Cut, Copy and Paste), or<br />

the corresponding toolbar icons, can be used to duplicate items or move them<br />

around on a page or between pages. The Duplicate command can be used to<br />

perform a Copy operation, immediately followed by a Paste operation. Note that<br />

when a Paste is performed, Crimson will offset the newly-pasted item if it will<br />

exactly overlay an item of the same type.<br />

• The more detailed properties of a primitive can be edited by double-clicking the<br />

primitive, or by using the Properties command on the Edit menu. A dialog box<br />

will be displayed, allowing all of the primitives to be accessed. The properties<br />

associated with each primitive will be described below.<br />

DEFINING COLORS<br />

Many properties of primitives relate to the colors in which the primitive is to be drawn. The<br />

example below shows one of the fill colors from a Rectangle primitive…<br />

PAGE 164<br />

http://www.redlion.net/controller

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