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csmstr - Omega Engineering

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CONFIGURING THE COLOR VIRTUAL HMI<br />

PRIMITIVE DESCRIPTIONS<br />

The text editor supports cutting, pasting and all the other options normally found within a<br />

Windows editor. The editor will also configure the keyboard to use the appropriate Input<br />

Method Editor for the currently selected default language.<br />

Note that only the default language text can be edited directly. Other versions of the text must<br />

be edited via the properties dialog box, which is accessed by selecting the primitive and<br />

pressing Alt+Enter, or by selecting the Properties command from the Edit menu…<br />

• The Text property is used to specify the text to be displayed. As mentioned<br />

above, the default language version of the text can also be edited directly on the<br />

display page when the primitive is created, or by clicking an existing primitive.<br />

• The Font property is used to specify the font to be used. The font list comprises<br />

the eight resident fonts found in all Masters, plus any custom fonts already<br />

created in this database. The Pick button can be used to invoke the font selection<br />

dialog, allowing any font that is installed on your system to be rendered in a<br />

form that can be used by the target device. Note that it is your responsibility to<br />

ensure that your license in respect of the font allows this kind of usage.<br />

• The Text Type property is used to indicate whether the text should be drawn with<br />

a solid or transparent background. Transparent text can be used to overlay<br />

multiple primitives while still allowing those primitives to be seen.<br />

• Foreground and Background properties are used to specify the colors to be used<br />

to draw the text. Obviously, having the same color for both settings will render<br />

the text invisible—a fact that can be exploited to show or hide text as required.<br />

• The Horizontal and Vertical justification properties are used to indicate where<br />

the text should be placed within the bounding rectangle of the primitive.<br />

REVISION 6 PAGE 179

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