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csmstr - Omega Engineering

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CONFIGURING THE COLOR VIRTUAL HMI<br />

PRIMITIVE DESCRIPTIONS<br />

The second page is used to define additional formatting information…<br />

• The Fill Format properties are used to define the color and pattern to be used to<br />

fill the interior of the button. For 3D buttons, this color is used to draw the button<br />

face, while the system uses various shades of grey to draw the border so as to get<br />

the 3D effect. For buttons based on custom images, the fill format defines the<br />

background that is to be drawn underneath the images.<br />

• The Line Format properties are used to define the style and color of the lines that<br />

make up the outlines of the Round and Flat Rectangle styles. The properties are<br />

not used when other styles are selected.<br />

The third tab is used for buttons of the Custom Image style to define the images to be shown<br />

when the button is in the release and pressed states. Image selection is described in detail<br />

under the picture primitive, and you are thus referred to those sections. The fourth tab is used<br />

to define the action to be performed by the button. You are referred to the earlier section of<br />

this chapter for more details.<br />

THE RICH BUTTON PRIMITIVE<br />

The Rich Button primitive displays an animated button that is used to control the<br />

state of a flag tag. While the same functionality can be achieved using a general<br />

button, the rich version automatically obtains data from the underlying tag.<br />

The properties of the rich button are defined using five tabs.<br />

REVISION 6 PAGE 205

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