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13th International Conference on Membrane Computing - MTA Sztaki

13th International Conference on Membrane Computing - MTA Sztaki

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2D P col<strong>on</strong>ies<br />

– f ∈ A is the final object of the col<strong>on</strong>y.<br />

The agent is placed inside the cell in the sec<strong>on</strong>d row and the sec<strong>on</strong>d column<br />

of the envir<strong>on</strong>ment. Based <strong>on</strong> the movement rules the agent moves towards a<br />

randomly selected b in the surrounding cells. The agent makes a move at every<br />

step of the computati<strong>on</strong>. The envir<strong>on</strong>ment and its c<strong>on</strong>tents remain unchanged.<br />

The initial c<strong>on</strong>figurati<strong>on</strong> is shown in figure 1.<br />

The sec<strong>on</strong>d example of 2D P col<strong>on</strong>ies is motivated by C<strong>on</strong>way’s Game of<br />

Life([2]). It is a cellular automat<strong>on</strong> devised by the British mathematician John<br />

Hort<strong>on</strong> C<strong>on</strong>way in 1970. It is the best-known example of a cellular automat<strong>on</strong>.<br />

The universe of the Game of Life is an infinite two-dimensi<strong>on</strong>al orthog<strong>on</strong>al grid<br />

of square automata, each of which is in <strong>on</strong>e of two possible states, alive or dead.<br />

Every automat<strong>on</strong> interacts with its eight neighbours, which are the automata<br />

that are directly horiz<strong>on</strong>tally, vertically, or diag<strong>on</strong>ally adjacent.<br />

Fig. 1. The initial c<strong>on</strong>figurati<strong>on</strong> of Π 1<br />

Example 2. Let Π 2 be 2D P col<strong>on</strong>y defined as follows: Π 2 = (A, e, Env, B 1 , . . . , B 16 , f),<br />

where<br />

– A = {e, f, D, S, Z, M, O, L, N},<br />

– e ∈ A is the basic envir<strong>on</strong>mental object of the col<strong>on</strong>y,<br />

165

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