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researResearch - Télécom Bretagne

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h Research<br />

9<br />

RESEARCH<br />

2. Simulation of sonar signals and scene<br />

interpretation<br />

Simulating signals is a crucial tool in remote<br />

detection, because it is very complicated and<br />

costly to carry out experiments in situ. For years,<br />

an evolving sonar signal simulator has been<br />

under construction. After attempts with a<br />

simulator based on acoustic ray launching, the<br />

current energy tube engine makes it possible to<br />

calculate precise energy balance. Until now,<br />

simulations were carried out with tubes that only<br />

deal with signal amplitude, in addition to the<br />

propagation history.<br />

Simulated sidescan sonar images using real bathymetric data (French<br />

coast near Paimpol area).<br />

Consequently, the current work on the sonar<br />

simulator mainly concerns the generation of the<br />

full signal using both convolutions with the scene<br />

and acoustic tube propagation history. A first step<br />

was taken in the testing of the notion of discrete<br />

backscatterers: this concept allows a coherent<br />

signal to be exactly computed. This work was the<br />

subject of a publication at the Oceans 2008<br />

conference. Currently, the integration of this<br />

functionality is underway in the energy-based<br />

engine of the simulator. Additionally, producing<br />

speckle noise based on this backscatterers<br />

approach is producing first results.<br />

3. Tridimensional reconstruction<br />

of underwater "scenes" from sonar image<br />

sequences<br />

The perception of underwater scenes from<br />

optical sensors (video, for example) is a task too<br />

difficult, even impossible, as the turbidity of the<br />

water increases. This is why the use of new<br />

DIDSON-type high-resolution acoustic cameras<br />

appears to be so interesting. In effect, these<br />

sensors, due to their ease of use and the high<br />

level of resolution of the images they produce,<br />

make them powerful tools in areas such as semiautomatic<br />

control of port infrastructures<br />

(detecting, identifying and automatically mapping<br />

signs of use, for example) or the observation of<br />

underwater fauna. Given the small size of these<br />

acoustic cameras, these inspection approaches<br />

can be carried out by autonomous vehicles (AUV)<br />

with a front-looking camera. Thus, depending on<br />

the vehicle trajectory and attitude, the<br />

underwater scene is observed several times,<br />

with different incidence angle. Sequences of<br />

sonar images are thus collected where the<br />

entities involved in the scene appear several<br />

times, under a variety of angles. The aim of this<br />

study is therefore to use this redundancy of<br />

observation to reconstruct the scene observed in<br />

3D, from a series of 2D images.<br />

Geometrical acquisition model for DIDSON imaging sensor.<br />

Phase simulation resulting from phase delay using several extended<br />

scatterers<br />

Several scenarios can be imagined, according to<br />

the nature of either the camera movements or<br />

the behaviours of the entities involved in the<br />

scene. With a static scene observed by a moving<br />

camera, or a scene observed by a static camera,<br />

but whose entities are moving, it is possible to<br />

draw on stereovision techniques to deduce from<br />

a couple of sonar images the topography of the<br />

underlying scene. Several major differences<br />

139

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