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researResearch - Télécom Bretagne

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h Research<br />

9<br />

RESEARCH<br />

a needs analysis of project-based pedagogy, it<br />

appears that collaborative and cooperative<br />

learning modes are the foundation of the<br />

pedagogic challenges. Integrating all the rich<br />

new technological developments in pervasive<br />

computing now allows us to envisage mobile<br />

learning as a concrete application of the theories<br />

of situated learning. Moreover, we hope that this<br />

research will have a concrete impact on<br />

improving the quality of our teaching practice.<br />

Semantic information systems<br />

This theme was developed in the "GET<br />

semantics" project, financed by the Telecom<br />

Foundation. The subject is the design of a<br />

semantic information system to manage<br />

research in the Telecom Institute. This is based<br />

on semantic web technologies. The aim is to<br />

organise and structure different categories of<br />

information connected to research and to the<br />

organisation of our institute. The different<br />

categories of information are specifically : the<br />

schools, the departments, the defining projects,<br />

the people, competences, etc. This information is<br />

structured according to different grids of analysis<br />

or classifications which organise and allow<br />

« indexing » : activity areas, activity programmes,<br />

sectors, systems, disciplines and aspects.<br />

Several ontologies representing the organisation<br />

of the institute, the categories of people, the<br />

defining projects and the classifications have<br />

been developed. The corresponding data, present<br />

in the institute's information system, have been<br />

integrated into our semantic information system<br />

demonstrator.<br />

Access to the semantic information system is<br />

gained through a web site based on<br />

environments and tools such as Tomcat, Servlet,<br />

Jsp and Ajax, along with a knowledgemanagement<br />

system called Ontobroker. The<br />

latter allows the management of ontologies and<br />

of the triple « RDF » corresponding to the data<br />

coming from the institute's current information<br />

system. This site is structured using the<br />

information categories available, grids of<br />

analysis and a prototypical typology of<br />

information search activities – which are not<br />

exhaustive, but representative of the possibilities<br />

offered by these types of environments and<br />

technologies. The methodology of semantic<br />

information system design from ontologies and<br />

object models – for the interaction components<br />

– allows the extension and simplified<br />

maintenance of the system.<br />

Thematic virtual museum<br />

For some years, SCRIPtureS has been involved in<br />

the theme of cultural heritage. The development<br />

of a thematic virtual museum (on the theme of<br />

the Annunciation) is now a reality<br />

(www.annunciation.gr) ; the Greek version , as<br />

the project was carried out with Greek partners,<br />

within the framework of a national project ; the<br />

English version is under development. This is<br />

probably a rare, possibly unique, case worldwide<br />

(typically current virtual museums are<br />

showcases for museums which already in<br />

existence; thematic virtual museums are not<br />

easily found on the WEB). The virtual museum we<br />

have developed takes up the research questions<br />

which are at the heart of the SCRIPtureS project :<br />

domain ontologies ( byzantine painting : some<br />

30000 concepts indexed), indexing and semantic<br />

information search, contextualisation and<br />

adaptation to a variety of types of visitor, multiscenario<br />

development of navigation through the<br />

works, readings at different levels etc., extends<br />

to questions of ergonomy, and develops<br />

Human/Machine interaction to a level where the<br />

amateur and the art historian can coexist<br />

without exclusion, through interfaces which give<br />

a view of the structure in a very intuitive way. On<br />

the other hand, it can implement three history of<br />

art teaching models (the work seen from a<br />

distance, studied through its details or as an<br />

element of a larger collection). Through this, the<br />

research question of the virtual museum is that<br />

of CEHL (the visit is only a journey and finally an<br />

oblique lesson, only it is the visitor who organises<br />

his or her navigation). SCRIPtureS intends to<br />

continue this activity which already appears to be<br />

attracting interest from culture professionals.<br />

163

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