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Glossary<br />
absolute cursor position A position of the cursor in the page buffer<br />
that is referenced to the upper left corner of the document (X,Y<br />
coordinates = 0,0). See also cursor and relative cursor position.<br />
ASCII American Standard Code for Information Interchange.<br />
A standard 7-bit code used to represent a set of characters numbered<br />
0-127. Extended, or 8-bit, ASCII adds characters 128-255. ASCII is<br />
usually used on PCs, workstations, and most minicomputers.<br />
baseline An imaginary line on which characters sit. Used in category II<br />
font design to allow for different sizes of characters on the same line.<br />
big-endian A computer architecture in which, within a given multi-byte<br />
numeric representation, the most significant byte has the lowest address<br />
(the word is stored “big-end-first”). Most processors, including the IBM<br />
370 family, the PDP-10, the Motorola microprocessor families, and most<br />
of the various RISC designs current in mid-1993, are big-endian.<br />
bitmap An arrangement of dots that represents text or graphics.<br />
A computer uses the dots in an arrangement of binary 1s and 0s to<br />
represent the presence and absence of ink drops and sends this data to<br />
the printheads.<br />
bounding box An imaginary rectangle that encloses a character<br />
image. The rectangle includes only the dots used to make the image.<br />
Spacing around the image is not included. See also character cell.<br />
bpi Bits per inch. A measure of tape density giving the number of bits<br />
that can be recorded on 1 inch (25mm) of magnetic tape.<br />
category I font A KODAK VERSAMARK font that defines characters in<br />
cells that include character and line spacing. Character cells cannot<br />
overlap. Line escapement is in the positive Y direction only. See also font.<br />
category II font A KODAK VERSAMARK font that defines characters in<br />
bounding boxes that contain only the character image. Character<br />
definitions allow both positive and negative X and Y character<br />
escapements and offsets. Line escapement is defined using positive and<br />
negative X and Y values. This font category permits character<br />
overlapping, vertical printing, and right-to-left printing. See also font.<br />
character cell An imaginary rectangle that encloses a character image<br />
and surrounding space. The area can include white space for characterto-character<br />
and interline spacing. See also bounding box.<br />
character escapement The distance the cursor is moved from its<br />
position for the present character to its position for the next character.<br />
The cursor can be moved in both the X and Y dimensions in positive or<br />
negative directions. Character escapement values are specified when<br />
defining the font.<br />
Reference Guide