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Tuesday 14 April<br />
Session 4.1 : 1025-1055<br />
1025-1055 Session 4.1<br />
Central 3-4<br />
140 audience<br />
Talk<br />
LT, TTEd<br />
Evernote for teacher observation and teacher development<br />
Marisa Constantinides (CELT Athens)<br />
A tutor, colleague or supervisor with a notepad taking field notes during a<br />
lesson is a common sight on teacher development courses. In this talk, I<br />
want to show how the use of Evernote can make teacher observations<br />
more effective and create an impact that can last longer, leading teachers<br />
in training to further reflection and development.<br />
e, t<br />
prodprom<br />
Central 5<br />
80 audience<br />
Talk<br />
BE, ESP<br />
CLIL for adults in practice<br />
Anne Fox (Anne (<br />
Fox ApS)<br />
Vocational global online courses are often in English only. So how can a<br />
course designer best support non-native speaker participants who may<br />
only have secondary level education and low confidence in English? I will<br />
show the strategies used in a course to raise entrepreneurial awareness,<br />
including choice of language used, task and response types, and reframing<br />
to increase comprehensible communication.<br />
le, a<br />
Central 6<br />
50 audience<br />
Talk<br />
LT, YLT<br />
English & ICT for adolescent girls<br />
Masuda Khatoon (British Council, Bangladesh)<br />
There is evidence in Bangladesh that women have less access to ICT than<br />
men, due to prevailing social norms and barriers of participation, and thus<br />
less access to life skills education, including learning English. This<br />
presentation will focus on how community-based learning centres for<br />
girls, which are safe social spaces for them, are contributing to address<br />
the above issue.<br />
e, le<br />
Central 7<br />
80 audience<br />
Talk<br />
LT, YLT<br />
How to gamify your English class<br />
Elena Peresada (Studycraft<br />
Studycraft)<br />
Teaching millenial teenagers might have caused you a lot of troubles. How<br />
do we motivate computer-oriented students? I believe that the answer is<br />
gamification, a new trend in education and business. In my talk I'll explain<br />
what elements make computer games so appealing and explain how to<br />
introduce them to your English class.<br />
e, le, s<br />
TUESDAY<br />
e = experienced audience<br />
le = less-experienced audience<br />
p = primary teaching<br />
s = secondary teaching<br />
t = tertiary teaching<br />
a = adult teaching<br />
prodprom = promoting a particular book or product<br />
pub = speaker is representing or sponsored by a publisher but is not focussing on a particular book or product<br />
Please note that some presenters have requested a maximum audience size.<br />
Therefore, please check the audience size in the left-hand column of each entry.<br />
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