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Tuesday 14 April<br />

Session 4.1 : 1025-1055<br />

1025-1055 Session 4.1<br />

Central 3-4<br />

140 audience<br />

Talk<br />

LT, TTEd<br />

Evernote for teacher observation and teacher development<br />

Marisa Constantinides (CELT Athens)<br />

A tutor, colleague or supervisor with a notepad taking field notes during a<br />

lesson is a common sight on teacher development courses. In this talk, I<br />

want to show how the use of Evernote can make teacher observations<br />

more effective and create an impact that can last longer, leading teachers<br />

in training to further reflection and development.<br />

e, t<br />

prodprom<br />

Central 5<br />

80 audience<br />

Talk<br />

BE, ESP<br />

CLIL for adults in practice<br />

Anne Fox (Anne (<br />

Fox ApS)<br />

Vocational global online courses are often in English only. So how can a<br />

course designer best support non-native speaker participants who may<br />

only have secondary level education and low confidence in English? I will<br />

show the strategies used in a course to raise entrepreneurial awareness,<br />

including choice of language used, task and response types, and reframing<br />

to increase comprehensible communication.<br />

le, a<br />

Central 6<br />

50 audience<br />

Talk<br />

LT, YLT<br />

English & ICT for adolescent girls<br />

Masuda Khatoon (British Council, Bangladesh)<br />

There is evidence in Bangladesh that women have less access to ICT than<br />

men, due to prevailing social norms and barriers of participation, and thus<br />

less access to life skills education, including learning English. This<br />

presentation will focus on how community-based learning centres for<br />

girls, which are safe social spaces for them, are contributing to address<br />

the above issue.<br />

e, le<br />

Central 7<br />

80 audience<br />

Talk<br />

LT, YLT<br />

How to gamify your English class<br />

Elena Peresada (Studycraft<br />

Studycraft)<br />

Teaching millenial teenagers might have caused you a lot of troubles. How<br />

do we motivate computer-oriented students? I believe that the answer is<br />

gamification, a new trend in education and business. In my talk I'll explain<br />

what elements make computer games so appealing and explain how to<br />

introduce them to your English class.<br />

e, le, s<br />

TUESDAY<br />

e = experienced audience<br />

le = less-experienced audience<br />

p = primary teaching<br />

s = secondary teaching<br />

t = tertiary teaching<br />

a = adult teaching<br />

prodprom = promoting a particular book or product<br />

pub = speaker is representing or sponsored by a publisher but is not focussing on a particular book or product<br />

Please note that some presenters have requested a maximum audience size.<br />

Therefore, please check the audience size in the left-hand column of each entry.<br />

231

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