12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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6 MODULESall selected objects at once.» Basic146» Translation• Coordinate System: Defines whether the translation values are presentedbased on world space or on object space. In world space, the translationdefines the object’s global position within the world. In object space, thetranslation defines the object’s offset from its origin.Example: A parent node is translated by «0, 0, 10» (TX TY TZ) in worldspace. If the child node is translated by «0, 0, 5» in local space, its translationvalues in world space will be «0, 0, 15».• Translate(x,y,z): Moves the object on the x-, y- or z-axis.• Move to Camera: Moves the object to the location of the camera.• Move to Origin: Moves the object to its origin.» Rotation• Rotate(x,y,z): Rotates the object on the x-, y- or z-axis.• Rotation Order: Euler rotations are not clear. The rotation order definesthe order in which the rotations around the 3 axes will be realized.• You can define the rotation axis of the object by picking one in the 3Dscene. The rotation pivot will be automatically positioned and alignedaccording to the picked axis.· Pick Axis (x,y,z): Defines whether x-, y- or z-axis of the rotation pivot willbe aligned to the picked axis.· Show Axis: Displays the picked rotation axis.· Pick Mode: Allows to select two or three points for defining the rotationaxis. With two points you directly define the axis in 3D space. Withthree points you define a triangle in 3D whose normal vector will be thepicked axis.

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