12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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7 MATERIALS REFERENCE» Whitebalance: Sets the whitepoint value in kelvin.» Hue-Shift: Shifts all colors in the HDR-Image uniformly through the hue colorrange.» Contrast: Separates the light and dark color values further from each other.» Brightness: Raises the color value of the whole HDR-Image.» Saturation: Sets the HDR-Image’s saturation.» Reflected Saturation: Sets the HDR-Image’s saturation for reflections of theHDR-Image in any surface.» Transformation With transformation parameters the source of spherical projectionof the Skylight can be set.» Environment Size: Sets the radius of the projection sphere. The projectionsphere must enclose all objects using a material having this Skylight as environmentshader assigned. All objects that are outside of the projection sphereusing a Truelight Material with this Skylight as input channel, will not be renderedproperly.» Center: Defines the projection sphere’s center position.» Get from Object: Sets the projection sphere’s center. To center the projectionpivot automatically, select an object and press ”Get Center”. The selectedobject’s center will now be used as projection sphere’s pivot.» Rotate X, Y, Z: Sets the Skylight’s orientation.» Scale X, Y, Z: Sets the Skylight’s size. With the scale value the image projectioncan be stretched and squashed on any axis.» Raytracing Settings These settings take effect in Raytracing Mode only.234» Material ID: Sets the id of the material.» Illumination:• Upper Hemisphere: Emits light only from the top half of the sphere.• Full Sphere: Emits light from the whole sphere.

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