12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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7 MATERIALS REFERENCE» X Offset U, X/V, Y/U, Y/V, Z/U, Z/V: Set the offset value of the U and V-axis foreach projection direction.» X,Y,Z Rotate: Sets the projection orientation.» Roughness Texture» Use Texture: Loads an image texture for the roughness channel. Uses the imageas pattern on the surfaces.• Repeat Mode UV: Sets the repeat mode of the texture. There are fourmodes, which can be set:· Repeat: Repeats the texture in all directions.· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture.• Link repeat modes: Links the values to each other. When changing onevalue, the other one adapts it.• Repeat UV: Sets the number of repetitions for the Uvs.• Offset UV: Sets the offset for the UVs.• Rotate: Rotates the UVs.• Anisotropy: Sets the texture filter quality for the image texture. 1 is lowestquality. 16 is highest quality.• Minimum Roughness: Sets the minimum roughness which is determinedby the red color channel of the roughness texture.• Maximum Roughness: Sets the maximum roughness which is determinedby the red color channel of the roughness texture.» Bump Texture200» Use Structure: Activates a procedural bump structure.

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