12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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6.3 Interaction» Scaling• Scale (x,y,z): Scales the object on x-, y- or z-axis.• Uniform Scaling: Connects x-, y- and z-axis and keys the same value to allof them. To scale an object in only one direction or unequally in differentdirections deactivate this option.» Rotation Pivot• Coordinate System: The rotation pivot can be defined in world space orrelated to the object.Example: An object is positioned at «10,10,10» in world space. The rotationpivot of the object is positioned at «0,0,0» in object space and at«10,10,10» in the world coordinate system.• Position (x,y,z): Moves the rotation pivot point on the x-, y- or z-axis.• Orientation (x,y,z): Rotates the rotation pivot point on the x-, y- or z-axis.• Move To Object Center: Moves the rotation pivot point to the center ofthe object’s bounding box.• Move To World Center: Moves the rotation pivot point to the center ofthe world.» Scaling Pivot• Coordinate System: The scale pivot can be defined in world space or relatedto the object.Example: An object is positioned at «10,10,10» in world space. The scalepivot of the object is positioned at «0,0,0» in object space and at «10,10,10»in the world coordinate system.• Position (x,y,z): Moves the scaling pivot point on the x-, y- or z-axis.• Move To Object Center: Moves the scaling pivot point to the center of theobject’s bounding box.• Move To World Center: Moves the scaling pivot point to the center of theworld.147

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