12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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7 MATERIALS REFERENCE• Planar Mapping (Brush Mappings ‘Planar XY’, ‘Planar XZ’, ‘Planar YZ’)· Orientation X/Y/Z: Sets the projection plane’s orientation.• Radial Mapping (Brush Mappings ‘Radial XY’, ‘Radial XZ’, ‘Radial YZ’)· Center X/Y/Z: Sets the projection plane’s center of the radial brushes.· Orientation X/Y/Z: Sets the projection plane’s orientation of the radialbrushes.• Triplanar Mapping (Brush Mapping ‘Triplanar’)» Diffuse Texture182· X/Y/Z Rotate: Sets the projection plane’s rotation on the X/Y/Z-axis.» Use Texture: Loads an image texture for the diffuse color channel. Uses theimage as pattern on the surfaces.• Repeat Mode UV: Sets the repeat mode of the texture. There are fourmodes, which can be set:· Repeat: Repeats the texture in all directions.· Mirrored Repeat: Repeats and mirrors the texture on the x- and y-axiswith every repetition.· Decal: The texture will not be repeated.· Clamp: Repeats only the last pixel of the texture.• Link repeat modes: Links the values to each other. When changing onevalue, the other one adapts it.• Repeat UV: Sets the number of repetitions for the Uvs.• Offset UV: Sets the offset for the UVs.• Rotate: Rotates the UVs.• Anisotropy: Sets the texture filter quality for the image texture. 1 is lowestquality. 16 is highest quality.• Input Gamma: Sets the texture image gamma correction.

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