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6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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4.13 Render Options» Always in Front (OpenGL Only): Draws the wireframe always on top of all objects,even if others cover the selected.» Wireframe Color: Sets the wireframe color.» Navigation Help» Show Coordinate System: Renders a miniature coordinate system in the lowerright corner of the Renderview.» Show Navigation Cube: Renders the <strong>VR</strong>ED-navigation in the upper right cornerof the Renderview by default.» Use Z-Up Coordinate System: Sets the z-axis as up-axis by default.4.13.2 Visualisation Advanced» Advanced Rendering» Use Software Rendering: In OpenGL, the view is rendered by the processorinstead of being calculated by the graphics processor.» Disable Main Thread Sleep: Prevents the system from sending the main threadto sleep.» Use 10 Bit RGB: The 10Bit RGB feature allows a great color spectrum ideal fora monitor able to display that data.» Disable Cluster: Disables the clustering feature. Please restart <strong>VR</strong>ED for thechange to take effect.» Auto Depth Only Pass: Enables a ”Depth first” pass on full screen. If activated,the scene is rendered without shading first to fill the depth buffer to avoidshading calculations on hidden fragments. For scenes with complex shading,this should be turned on. On scenes with lots of geometry settings, turningauto depth off may result in better performance.» Use Back Buffer: High framerates often cause so called ”tearings”, which canbe avoided by activating the backbuffer.65

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