12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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3 MENUS AND TOOLBARS» Ambient Occlusion Opens the ambient occlusion module. The ambient occlusionmodule pre-calculates and pre-renders ambient occlusion and indirect illuminationfor use in OpenGL and raytracing precomputed render modes. Specificparameters regarding specific geometries can be saved. Saved parameters caneasily be loaded and applied to the instances of the same geometry. It is notrequired to further remember the values.» Camera Editor Opens the Camera module. In the Camera module, all camerasettings can be defined and adjusted.» Geometry Editor Opens the Geometry Editor module. The Geometry Editor modulecarries out a range of geometry optimizations depending on the geometrytype (polygon or NURBS surface).» Light Editor Opens the Light Editor module. The Light Editor module enables tocreate and edit lights sources. All the light sources in the scene are listed in theScenegraph as well.» Material Editor Opens the Material Editor module. The Material Editor moduleenables to create and edit materials including environment materials for imagebased lighting. It also allows to set up material libraries.» Node Editor Opens the Node Editor. The Node Editor lists all node parametersand allows their editing.» Optimize Opens the Optimize module. The Optimize module provides tools torestructure and optimize the scene data.» Texture Editor Opens the Texture Editor. The Texture Editor allows you to interactivelyplace textures on objects in the scene.» Variants Opens the Variants module. In the Variants module, different states ofswitch nodes and materials can be accessed quickly.42

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