12.07.2015 Views

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

6 modules - PI-VR GmbH

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4.14 Render SettingsActivating clamping and reducing the value reduces the maximum resultingimage color range.» Pixel Filter A pixel filter weights the image samples taken per pixel and thereforecontrols the antialiasing quality of the rendering. High image filter sizes mayresult in blurry image results.» Filter: <strong>VR</strong>ED offers seven filter-algorithms for sampling: Box, Triangle, Gaussian,Mitchell Netravali, Lanczos, BSpline and Catmull Rom.» Size: The pixel filter size defines the number of neighboring pixels in width andheight taken into account for filtering.» Features» Optimize for Many Light Sources: Enables the optimization for many lightsources when rendering an image.» Sim2 HDR» Luminance Mapping: Sets the luminance mapping for the Sim2HDR display, ifphotometric parameters are enabled. A value of 1 maps a luminance value of1 cd/m² in the rendering to a value of 1 cd/m² on the Sim2HDR display.4.14.3 Raytracing Quality» Illumination Mode Sets the default lighting mode for materials for interactive andstill frame antialiasing.» Precomputed Illumination: The Precomputed Illumination mode is comparableto <strong>VR</strong>ED OpenGL rendering mode. It uses precomputed ambient occlusionand indirect illumination for rendering and calculates specular reflections andrefractions and correct shadows from light sources.» Precomputed + Shadows: The Precomputed + Shadows Mode uses precomputedimage based lighting and indirect illumination but doesn’t use precom-69

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