13.07.2015 Views

Apollo Software Manual v7.0 - zZounds.com

Apollo Software Manual v7.0 - zZounds.com

Apollo Software Manual v7.0 - zZounds.com

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

About UAD Powered Plug-Ins ProcessingTwo Distinct Methods with <strong>Apollo</strong><strong>Apollo</strong> features two distinct methods for using UAD Powered Plug-Ins: The “Consoleprocessing method” for low-latency monitoring and tracking with Realtime UAD Processingvia the Console application, and the “DAW processing method” for DSP-acceleratedUAD-2 processing via VST, RTAS, and Audio Units plug-ins in DAW applications.These two methods are not a switched mode, but instead simply depend on which application(Console or DAW) uses the UAD plug-ins. Both methods can be used simultaneouslyfor extremely powerful and flexible signal monitoring, routing, and processing.Console Processing MethodUAD Powered Plug-Ins run in realtime only when used within Console. Using RealtimeUAD Processing in Console is optimum for artists and engineers that need to monitor andcapture performances without DAW I/O buffering latency and its associated hindrances.The special Realtime UAD Processing functionality is achieved via <strong>Apollo</strong>’s unique ultralowlatency DSP+FPGA+Console design. Although every audio interface has undetectablelatency that is inherent to the A/D–D/A process, routing <strong>Apollo</strong>’s input signals throughUAD Powered Plug-Ins within Console does not add to this inherent latency.Up to four UAD plug-in instances can be inserted serially (“stacked” or “chained”) oneach of Console’s analog/digital inputs and/or auxiliary buses simultaneously, withoutadding to the inherent I/O latency.Note: Upsampled UAD plug-ins add latency when used within Console or a DAW.See “Upsampled UAD Plug-Ins” on page 95 for more information.Console inputs with Realtime UAD processing can be routed into the DAW via <strong>Apollo</strong>’sdevice drivers, and optionally recorded as either processed (wet) or unprocessed (dry)audio using the Insert Effects function in Console.Important: UAD plug-ins used within Console for Realtime UAD Processing mustrun on the DSP within <strong>Apollo</strong>. If other UAD-2 devices are active in the same system,DSP on those devices cannot be used for Realtime UAD Processing.<strong>Apollo</strong> <strong>Software</strong> <strong>Manual</strong>69Chapter 5: Working With <strong>Apollo</strong>

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!