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ARTIFICIAL HELLS

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notes to pages 181– 3<br />

in the interaction between many things, and as such does not rule out<br />

business: ‘the starting point is to take any field and make its principles<br />

available and useful to people who feel outside it, or who are poor. . . . I<br />

want to see people getting their hands on things that improve their lives.’<br />

(Berman, interview with the author, London, 8 January 2010.) From the<br />

beginning, Inter- Action had worked with a mixed economy: Equity (the<br />

UK trade union for professional actors), public funding, individual<br />

donors and liberal trusts.<br />

77 The three actors were John Perry (Edward Lear), Phil Ryder (William<br />

Shakespeare) and Gary Brooking (Captain Cook), members of the Inter-<br />

Action co- operative. Shakespeare and Lear visited Los Angeles in<br />

November 1979.<br />

78 David Powell, telephone interview with the author, 13 May 2010.<br />

79 Anonymous, ‘Sticking Together’, in 7- Up, first edition, 1976, p. 3. When<br />

I visited, the most recent creative task had been to make a picture of a bird<br />

from woodworking materials.<br />

80 Bill Harpe, All in the Games (DVD, 10 mins), undated.<br />

81 Bill Harpe, Games for the New Years: A DIY Guide to Games for the 21st<br />

Century, Liverpool: The Blackie/ Great Georges Community Cultural<br />

Project, 2001. See also Chris Arnot, ‘Playmates’, Guardian, Society<br />

supplement, 7 November 2001, p. 6.<br />

82 Berman, interview with the author, London, 8 January 2010. Some of<br />

Berman’s games are catalogued in Clive Barker’s Theatre Games: A New<br />

Approach to Drama Training, London: Eyre Methuen, 1977. Barker was a<br />

trustee of Inter- Action and taught the first generation of Dogg’s Troupe<br />

actors.<br />

83 Berman maintains that he follows the Swiss psychologist Jean Piaget,<br />

believing that creativity is one of the brain’s genetically inherited structures.<br />

David Powell, a former member of the Inter- Action co- operative,<br />

describes the aims of Berman’s games method as twofold: ‘to balance the<br />

individual’s capacity to play a role in a group effort’ with ‘ways to invent<br />

things anew collectively’. (Powell, telephone interview with the author,<br />

13 May 2010.) It is timely to recall that team- building via games is now a<br />

staple component of corporate culture, even if these take place annually<br />

rather than weekly, and rarely involve the invention of new games.<br />

84 One of The Blackie’s long- standing team members, Sally Morris, reflects<br />

that if anything the performances were depressing, based on researched<br />

statistics and ‘holding a mirror up to nature’. (Sally Morris, interview<br />

with the author, Liverpool, 5 August 2009.)<br />

85 In a document analysing Sanctuary, The Blackie team observe that ‘Large<br />

scale or abstract change . . . was best achieved by unofficial action, and<br />

even then by group activity rather than individual action.’ (Anonymous,<br />

‘Sanctuary Report’ [1969], n.p., The Blackie Archive.) However, the<br />

report also notes that the discussion following the performance was<br />

340

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