Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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State in <str<strong>on</strong>g>DirectX</str<strong>on</strong>g> 11<br />
<str<strong>on</strong>g>DirectX</str<strong>on</strong>g> 11 c<strong>on</strong>text is “stateful”<br />
– State grouped into moderately sized chunks<br />
– Rasterizer, depth/stencil, blend, etc.<br />
Groupings do not always map perfectly to hardware<br />
– Ex. <str<strong>on</strong>g>DirectX</str<strong>on</strong>g> blend state != GPU blend state<br />
– Driver optimizati<strong>on</strong>s based <strong>on</strong> blend state + pixel shader<br />
Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />
<str<strong>on</strong>g>12</str<strong>on</strong>g>