Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Haswell/Broadwell Descriptor Tables<br />
Root Signature<br />
0 Descriptor Table<br />
t1 b1 t4 t5<br />
1 Descriptor Table<br />
u0<br />
b2<br />
~2-<str<strong>on</strong>g>12</str<strong>on</strong>g> reserved slots<br />
and render targets<br />
HLSL binding u0 b2 t1 b1 t4 t5 … …<br />
Binding table index (BTI) 0 1 2 3 4 5 … …<br />
Shader compiler<br />
Emit proper BTIs<br />
Driver runtime<br />
Fill in binding tables<br />
Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />
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