Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Resource Binding Summary<br />
Minimize “types” of parameters changed in inner loop<br />
– Descriptor tables, samplers, root descriptors, root c<strong>on</strong>stants<br />
– Cost of changing 1 of type X ~ cost of changing all of type X<br />
Minimize # descriptors referenced by tables<br />
– D<strong>on</strong>’t leave dangling/unused descriptors in large ranges<br />
– Most important for root signatures used in inner loops<br />
– Future hardware will <strong>on</strong>ly cost # tables, not # descriptors<br />
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