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Efficient Rendering with DirectX 12 on Intel Graphics

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Resource Binding Summary<br />

Minimize “types” of parameters changed in inner loop<br />

– Descriptor tables, samplers, root descriptors, root c<strong>on</strong>stants<br />

– Cost of changing 1 of type X ~ cost of changing all of type X<br />

Minimize # descriptors referenced by tables<br />

– D<strong>on</strong>’t leave dangling/unused descriptors in large ranges<br />

– Most important for root signatures used in inner loops<br />

– Future hardware will <strong>on</strong>ly cost # tables, not # descriptors<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

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