12.02.2016 Views

Efficient Rendering with DirectX 12 on Intel Graphics

Efficient-Rendering-with-DirectX-12-on-Intel-Graphics

Efficient-Rendering-with-DirectX-12-on-Intel-Graphics

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Root C<strong>on</strong>stants<br />

Pass a small number of c<strong>on</strong>stants directly to shaders<br />

– Bound to shader as a single c<strong>on</strong>stant buffer<br />

Useful for simple indirecti<strong>on</strong>s; draw ID, material ID, etc.<br />

– Avoids creating versi<strong>on</strong>ed memory, descriptor, heap, etc<br />

– Shader can use to look up into arbitrary data structures<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

39

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!