Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Root C<strong>on</strong>stants<br />
Pass a small number of c<strong>on</strong>stants directly to shaders<br />
– Bound to shader as a single c<strong>on</strong>stant buffer<br />
Useful for simple indirecti<strong>on</strong>s; draw ID, material ID, etc.<br />
– Avoids creating versi<strong>on</strong>ed memory, descriptor, heap, etc<br />
– Shader can use to look up into arbitrary data structures<br />
Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />
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