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Efficient Rendering with DirectX 12 on Intel Graphics

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GPU Memory Residency in WDDM 2.0<br />

Directly exposes c<strong>on</strong>trol over physical residency<br />

– Memory referenced by the GPU must be made “resident”<br />

No dedicated video memory <strong>on</strong> <strong>Intel</strong> processors<br />

– “Resident” resources are allocated out of DRAM<br />

OS uses up to 45% of DRAM for graphics applicati<strong>on</strong>s<br />

– Ex. 1.8GB <strong>on</strong> a 4GB system, 3.6GB <strong>on</strong> an 8GB system, …<br />

– Global limit across the system, not per-process<br />

– Rest is reserved for regular CPU/OS use<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

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