Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Binding Example<br />
Root Signature<br />
0 Descriptor Table<br />
1 Descriptor Table<br />
2 Shader Resource View<br />
t1 b1 t4 t5<br />
u0 b2<br />
t0 SRV<br />
Descriptor Heap<br />
UAV<br />
CBV<br />
3 uint4 C<strong>on</strong>stant<br />
b0 {1, 3, 3, 7}<br />
cmdList->Set<strong>Graphics</strong>RootDescriptorTable(0, [srvGPUHandle]);<br />
cmdList->Set<strong>Graphics</strong>RootDescriptorTable(1, [uavGPUHandle]);<br />
cmdList->Set<strong>Graphics</strong>RootC<strong>on</strong>stantBufferView(2, [srvCPUHandle]);<br />
cmdList->Set<strong>Graphics</strong>Root32BitC<strong>on</strong>stants(3, {1,3,3,7}, 0, 4);<br />
SRV<br />
CBV<br />
SRV<br />
SRV<br />
Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />
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