Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Commands in <str<strong>on</strong>g>DirectX</str<strong>on</strong>g> 11<br />
API functi<strong>on</strong>s cause <strong>on</strong>e or<br />
more GPU commands to be<br />
added to the command<br />
buffer<br />
Some GPU commands are<br />
deferred or c<strong>on</strong>diti<strong>on</strong>al<br />
– Often lazily added at the next<br />
draw call<br />
Command<br />
Buffer<br />
deviceCtxt->aaa();<br />
deviceCtxt->bbb();<br />
deviceCtxt->ccc();<br />
deviceCtxt->ddd();<br />
Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />
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