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Efficient Rendering with DirectX 12 on Intel Graphics

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Commands in <str<strong>on</strong>g>DirectX</str<strong>on</strong>g> 11<br />

API functi<strong>on</strong>s cause <strong>on</strong>e or<br />

more GPU commands to be<br />

added to the command<br />

buffer<br />

Some GPU commands are<br />

deferred or c<strong>on</strong>diti<strong>on</strong>al<br />

– Often lazily added at the next<br />

draw call<br />

Command<br />

Buffer<br />

deviceCtxt->aaa();<br />

deviceCtxt->bbb();<br />

deviceCtxt->ccc();<br />

deviceCtxt->ddd();<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

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