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Efficient Rendering with DirectX 12 on Intel Graphics

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Resource Descriptors<br />

Resources views are effectively just a small structure<br />

– Metadata and a pointer to memory (usually ~32-64 bytes)<br />

– Stuff like texture dimensi<strong>on</strong>s, format, layout, etc.<br />

Direct3D <str<strong>on</strong>g>12</str<strong>on</strong>g> directly exposes these “descriptors”<br />

– Independent from the actual memory they reference<br />

– Can be created/copied/etc. freely<br />

– Applicati<strong>on</strong> must ensure no dangling pointers<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

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