Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Static Samplers<br />
Define sampler parameters right in the root signature<br />
– Or right in the shader <str<strong>on</strong>g>with</str<strong>on</strong>g> HLSL root signature language<br />
No performance advantage <strong>on</strong> Haswell/Broadwell<br />
– Driver places static samplers in the regular sampler heap<br />
– Same as manually putting them there manually<br />
Use them if they are c<strong>on</strong>venient<br />
– Performance should never be worse<br />
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