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Efficient Rendering with DirectX 12 on Intel Graphics

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Static Samplers<br />

Define sampler parameters right in the root signature<br />

– Or right in the shader <str<strong>on</strong>g>with</str<strong>on</strong>g> HLSL root signature language<br />

No performance advantage <strong>on</strong> Haswell/Broadwell<br />

– Driver places static samplers in the regular sampler heap<br />

– Same as manually putting them there manually<br />

Use them if they are c<strong>on</strong>venient<br />

– Performance should never be worse<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

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