Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Pipeline State Objects<br />
Create PSOs at initializati<strong>on</strong> time<br />
– Multithread your initializati<strong>on</strong>/PSO creati<strong>on</strong> code!<br />
– Use PSO “libraries”<br />
PSO changes are usually fairly cheap<br />
– Minimal CPU cost, some GPU cost<br />
Some state sorting is still desirable<br />
– Turning shader stages <strong>on</strong>/off can cause pipeline stalls<br />
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