Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Descriptor Tables<br />
Maps c<strong>on</strong>tinuous range of descriptors to shader slots<br />
– Can mix SRVs, UAVs, and CBVs arbitrarily<br />
Multiple descriptor tables can point to disjoint ranges<br />
– Ex. Use separate parameters for different update<br />
frequencies<br />
– Per-scene, per-material, per-instance, per-draw, etc.<br />
– Similar to c<strong>on</strong>stant buffers, now also for the descriptors too<br />
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