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Efficient Rendering with DirectX 12 on Intel Graphics

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Descriptor Tables<br />

Maps c<strong>on</strong>tinuous range of descriptors to shader slots<br />

– Can mix SRVs, UAVs, and CBVs arbitrarily<br />

Multiple descriptor tables can point to disjoint ranges<br />

– Ex. Use separate parameters for different update<br />

frequencies<br />

– Per-scene, per-material, per-instance, per-draw, etc.<br />

– Similar to c<strong>on</strong>stant buffers, now also for the descriptors too<br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

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