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Efficient Rendering with DirectX 12 on Intel Graphics

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Root Descriptors<br />

Stores a single descriptor directly as a root parameter<br />

– No need to burn through descriptor heap space<br />

– Most useful for a descriptor that changes ~ every draw<br />

Can <strong>on</strong>ly reference “raw data”<br />

– Only buffer resources (CBVs, SRVs/UAVs of buffers)<br />

– No type c<strong>on</strong>versi<strong>on</strong>s (i.e. <strong>on</strong>ly float/uint/sint comp<strong>on</strong>ents)<br />

– i.e. it’s just a pointer to memory<br />

– No out of bounds checking! D<strong>on</strong>’t do bad stuff <br />

Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />

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