Efficient Rendering with DirectX 12 on Intel Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
Efficient-Rendering-with-DirectX-12-on-Intel-Graphics
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Root Signature<br />
Think of it like a functi<strong>on</strong> signature for your shader(s)<br />
Defines parameters and how they map to shader inputs<br />
– Root c<strong>on</strong>stants (data: zero indirecti<strong>on</strong>s)<br />
– Root descriptors (pointer to data: <strong>on</strong>e indirecti<strong>on</strong>)<br />
– Descriptor tables (pointer to descriptors: two indirecti<strong>on</strong>s)<br />
Each parameter can be visible to <strong>on</strong>e or more shader stages<br />
Parameters are “versi<strong>on</strong>ed” by implementati<strong>on</strong>/hardware<br />
– This is the single place the “stream” of versi<strong>on</strong>s are managed<br />
– Maximum size is very small to avoid abuse<br />
Copyright © 2015, <strong>Intel</strong> Corporati<strong>on</strong>. All rights reserv ed. *Other names and brands may be claimed as the property of others.<br />
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